約 6,204,929 件
https://w.atwiki.jp/jakeandamir/pages/34.html
INTRO JAKE Hello, you re watching Jake and Amir! こんにちは、ご覧の動画は「Jake and Amir」です AMIR Wow, hamming it up much! この大根役者が! JAKE Jesus. 何だよ。 AMIR Diva! [Jake and Amir are at their desks.] AMIR Holy guac! These Bitcoin things are ridinky-donky! I gotta have one, b-b-b-b-b-b-b-bad! ホーリーグラック!バカげてるな!はやくビットコインをゲットしなくちゃ~~~だめ! JAKE Stop it. Do you even know what a Bitcoin is? ちょっと待て。お前ビットコインが何なのか知ってるか? AMIR Yeah, the future of everything! [Making excessive air-quotes] You know "money"? Bitcoin is like "money", but, um... "better". もちろん。そりゃあらゆる未来のことだ!「金」は知ってるよな?ビットコインは「金」に似ている、でも……もっといいモンだ。 JAKE You re overusing your air-quotes. Why do you think Bitcoin is better than money? エアクオート使いすぎだろ。お前はなんでビットコインが金よりいいモンだと思うんだ? AMIR Because it s worth more than cash! ...Ya jackash! One Bitcoin is currently worth four hundred and fifty... cash! だって現金よりも価値があるからさ!…そう ジェイキャッシュ! 今のところ1ビットコインで450ドル分の…現金の価値がある! JAKE Right, you re using that word wrong. A Bitcoin is worth four hundred and fifty dollars. 違った言葉の使い方だな。ビットコインは450ドル払って手に入れるんだ。 AMIR Which, last time I checked, was still more than the one hundred [perfect Jake impression] "dollars." that I bought it for six months ago, so. 前にチェックしたときは100ドルだったな。「ドル」6ヶ月前に買ったんだ。 JAKE You know what, man? You are exactly what s wrong with Bitcoin. You and your speculator friends are just treating it like a stock, [Pat walks by] hoarding Kingcoin, waiting for the price to go up so you can sell it to the next jackash at a profit! お前ビットコインについて完璧に間違った認識を持ってるみたいだな。お前の友達の投資家はな、ビットコインを株として扱ってるよ。買いだめしておいて、そのビットコインの価格が上がるまで待って、初めて利益を得ることが出来るんだ! PAT Jake, sorry... didn t you buy, like, ten Bitcoin a few months ago, when they were selling for twelve hundred a coin? なあ、ジェイク… 数ヶ月前、1ビットコインが1200ドルで売られてたときに、10ビットコインを買ったのか? JAKE Yeah, dude! Cause I believe in Bitcoin! ああそうだよ!だってビットコインを信じてるからな! PAT Why? なぜ? JAKE Um, cause it s the future of everything? [pulls a weird face] んー、それがあらゆる未来だと思ってるから? AMIR [laughing] I love you! さすが! PAT How is it the future of everything? どうしてそれが未来だと思ったんだ? JAKE [holding up one finger] Oh, um, it s untraceable! For one! Untraceable! [Amir also holds up a finger] あー、えっと、匿名だからさ!追跡不可能だから! PAT Meaning... それはつまり… JAKE Meaning it s worth more than cash! ...Jackash! つまり現金よりも価値があるからさ! …ジェイキャッシュ! [Amir cracks up silently.] PAT And how is cash traceable? どうして現金は追跡可能なんだよ? JAKE And, um, Pat? [doing the Robot, singing in a robot voice] It s digital. It s digital. [Amir dances too] It is digital. Bitcoin s digital. PAT How are dollars traceable? どうしてドルは出所がわかるんだ? JAKE And, um, to my final point [mimes pushing glasses up the bridge of his nose] It is, um, an online cryptocurrency, Mr. Cassels, so, uh... Hurwitz! From way downtown! ああ、えっと、最後に(メガネを押し上げる振りをする)それはその、オンラインの通貨なんだよカーセルズさん……ハーヴィッツ!シュート! [Jake lobs a tennis ball at Pat, who moves out of the way.] PAT Jesus! 何すんだよ! AMIR Oh-ho, swish! JAKE Hey, Amir! Why don t you tell this pasty Jew what we do to jackashes! なあ、アミール!このユダヤ人のカモになにをすべきか教えてやってくれないか! PAT I m not Jewish. 俺はユダヤ人じゃない。 AMIR I am, ya jackash! 俺だよ。 JAKE [motioning Amir over] Buddy... I think you should lift me up. なあ… 抱き上げるべきだと思う。 AMIR ...What? …は? JAKE I just swished the game-winning three, so I think it s only fair that you come over here, lift me up like a champion, and give me your Bitcoin. お前にいろいろとビットコインのこと教えてやったし、だからお前はここにきてチャンピオンを持ち上げるべきだと思うんだ。それとお前のビットコインをくれ。(超適当、バスケットボール用語が混じっている様子) AMIR Excuse me. なんすかそれ… [Jake puts his arms out, expecting to be lifted up. Amir walks over.] AMIR Uh... okay... ああ・・・わかったよ・・・ PAT This is absurd. バカじゃねーの? [Jake hoists himself up and wraps his legs around Amir s waist like a small child would.] AMIR Oh! You re h-- ...you re heavy! おお!あんた―あんた重い! JAKE No I m not! それほどでもないよ! PAT This is so weird. 妙な光景だ。 JAKE What s your Coinbase login and password? We re gonna sign in, we re gonna move all your Bitcoin over to my digital wallet. コインベースにログインするパスワードは何だ?それにサインインして、お前のビットコインを俺のデジタルウォレットに移動させる。 AMIR I thought you said you already had Bitcoin! あんたもうビットコイン持ってると思ってたんだけど!? JAKE I did have Bitcoin, and it was in MtGox. It was hacked and now it s gone. [pause] Alright, I made the three. It was from downtown. 持って「た」よ。マウントゴックスにね。今はもうハックされて無いがな! AMIR You re hurting my back! 背中が痛いよ! JAKE Than let me down! がっかりだ! [Amir puts Jake down. Jake sniffles and wipes away a tear.] JAKE Cause you let me down. [leaves] お前ががっかりさせたからだ。 AMIR ...I m sorry! …ごめんって! PAT Hey, Amir, you know, for what it s worth, I m proud of you for standing up to that, uh... really weird bullying. なあ、アミール、すごいと思ったよ、お前が AMIR That weird bullying was the highlight of my life! ...Jackash!
https://w.atwiki.jp/monosepia/pages/11047.html
音楽 ■ You’re in the Dead Poets Society - A DARK ACADEMIA PLAYLIST https //youtube.com/playlist?list=PL0hscXStkyLD0hkSjLfspVpKk-XDhVgrS ■ you're inside the last memories of a dying person(playlist) [ timestamps] / all the music was made by me (nowt on spotify) + ... 00 00 there were many things for which we exist 05 17 golden days are just a thought 09 26 banalities of our existence 13 04 disappointing attempt to go back 16 21 waltzing for eternity 19 35 preserved and valuable occasion 22 46 a sea of thoughts 26 21 a peaceful omen 30 08 fond memories of an empty past 34 43 what we feel is enhanced 39 18 an empty nostalgia 43 32 anemoia 47 16 our lifelong dreams 50 19 déjà vu, sonder 53 22 making memories last forever 56 38 fleeting scenes beyond what was said 01 00 56 things behind our mind 01 05 48 creation at the end of everything 01 11 26 and memories lasted forever 01 16 15 there is nothing, as if it never happened 01 19 54 suffering in the thought of a glorious past [ images credits (edited by me)] 1. u/chkpn via reddit | https //bit.ly/3BTWTmR 2. AlfaOxtrot via reddit | https //bit.ly/3de6xGF 3. u/martusfine via reddit | https //bit.ly/3p8PJ6I 4. u/dutdizzle via reddit | https //bit.ly/3djytch 5. u/faretu via reddit | https //bit.ly/3dkBXv9 6. u/theblocksmacker via reddit | https //bit.ly/3QudcuI 7. u/anxious_north_819 via reddit | https //bit.ly/3SGroTm 8. u/mcraftgoodfnitebad via reddit | https //bit.ly/3JKeQ9p 9. u/mighty_drake_reborn via reddit | https //bit.ly/3p7BVcx 10. u/fynn-the-hunanz via reddit | https //bit.ly/3JKf8Nx 11. u/joshual2153 via reddit | https //bit.ly/3vOLq3Z 12. u/kuneemunee via reddit | https //bit.ly/3vT4b6A 13. u/edgymofo95 via reddit | https //bit.ly/3zFGlwa 14. u/mateo-gra via reddit | https //bit.ly/3PaSI95 15. u/ricecakes4 via reddit | https //bit.ly/3bGfMPq 16. u/jacobragu via reddit | https //bit.ly/3p7Cx1P 17. u/kistep via reddit | https //bit.ly/3p9hGv0 18. rachelc.photography via flickr | https //bit.ly/3dmhLsQ 19. u/trickybackground2865 via reddit | https //bit.ly/3AbmXIS 20. u/kiidbeamo via reddit | https //bit.ly/3QhFVmW 21. unknown via @spaceliminalbot/twitter | https //bit.ly/3Qf5chu ■ a playlist for a melancholic writers(dark academia) The Dreamers ► PLAYLIST 00 00 And We Walk After - Trevor Kowalski 02 48 Togetherless - Franz Gordon 06 36 The Beggar - Franz Gordon 09 42 By the Border - Lama House 12 21 Memories of Sardinia - Franz Gordon 15 57 Himitsu - Lama House 18 35 Notes to Self - Gavin Luke 21 29 Overcome - Megan Wofford 24 45 The French Library - Franz Gordon 27 44 The Art Teacher - Franz Gordon 31 20 The Rose And The Thorn - Johannes Bornlof 37 09 African Violet - Arden Forest 40 12 Declaration - Johannes Bornlof 44 05 Gekka - Sayuri Hayashi Egnell 47 18 In a Bar in Buenos Aires - Franz Gordon 50 05 Dark Taupe - Arden Forest 52 42 Le Papillon Solitaire - Franz Gordon 55 49 Nocturnal Daydream - Franz Gordon 59 20 Remove The Complexities - Peter Sandberg 1 01 36 The Crossing - Gavin Luke ■ you’ve just joined the dead poets society(a classical playlist) The Dreamers ► PLAYLIST 00 00 The Rose And The Thorn - Johannes Bornlof 05 49 Vistoris Lake - Arden Forest 08 33 Nod - Lo Mimieux 13 09 Memories of Sardinia - Franz Gordon 16 44 In This Moment - Gavin Luke 19 31 Il Reste Du Temps - Lo Mimieux 22 45 Etc... - Franz Gordon 25 27 Dark Taupe - Arden Forest 28 03 Balm - Million Eyes 30 10 African Violet - Arden Forest .
https://w.atwiki.jp/pjkyt/pages/18.html
What s this? I wrote a library that supports the graphic rendering using viewport. For Android developers, the regular way to access viewport is through the OpenGL ES. But it is mainly intended for 3D graphics. And it also means you have to learn OpenGL programming, which is quite different from that of Java graphics. I had tried to make life easier for the light-use of the viewport on Android. Viewport-and-window is a standard technique in the computer graphics. You define graphic objects in the virtual ground plane (world coordinate) and the set the window. When is perceived through this window is rendered in the viewport of the device screen. For further detail, please take a look at a web page like this. This video demonstrates what can be done with this library. You can download this example code from the link. Of course, this is a very simple example, mainly intended for serving sample code. You can do much more complex things building on this example. Download How to use The two key components are ViewportedView and DrawNode. ViewportedView provides the world coordinate while DrawNode represents the graphic objects therein. ViewportedView The application using ViewportedView will create its own View extending ViewportedView. Take a look at VpvExampleView.java in the download package to see how it is used. ViewportedView roughly provides three things. 1. Model for the ground plane and window 2. Window control based on the touch gestures 3. Notification of the touch gestures 1 is provided through DrawWindow class. ViewportedView instantiates one instance of DrawWindow as it is instantiated. DrawWindow maintains where in the world coordinate (we call it a ground plane) the window is and how large. It also provides the set of functions that translates coordinates between the ground plane and view port. 2 means the size and location of the window are updated in reaction of the touch gesture. As shown in the video, the screen slides to the right as finger swipes to the left. Since my Xperia doesn t support multi-touch, I couldn t implement the pinch zoom (though it should be easy to do so) 3 allows application use the touch gesture. The plain View detects more primitive touch events like up, down, and move. ViewportedView processes them and detects tap, press, slide, and flick. The application view gets this information by overriding onTouch() function. Normally, the slide and flick are consumed by ViewportedView for moving window. To use those gestures, the application must first call lockViewport(). DrawNode DrawNode is an abstract class representing the graphic object. It holds the coordinate / metric of the node and provides the draw method. For the sake of convenience, I m using the term node to refer graphic object. But this doesn t imply the node has to be a simple circular node like it is in the example. It maybe a text box. It may be a bitmap. Or, it may be a complex combination of shapes. It just needs to be implemented in the draw() function. In the download package, BubbleNode and CtrlNode are the example of such graphic objects extending DrawNode. BubbleNode implements the yellow nodes sitting around in the ground pane. Their location on the viewport depends on the window; therefore, they hold the ground plane coordinate (getX() will return the coordinate in the ground plane). See how the coordinate is converted in the draw() function. CtrlNode implements the zoom button on the bottom-right hand corner. Their location is fixed on the viewport; therefore, they hold the viewport coordinate (getX() will return the coordinate in the viewport). See how its draw() implementation differs from that of BubbleNode. In the ViewportedView example, BubbleNodes are stored in DrawNodeList while CtrlNodes are stored in the regular array. Besides proving a storage, DrawNodeList is able to create the list of nodes visible in the current window -- getNodesToDraw(). If the node is not visible (i.e. outside of the current window frame), there is no need to actually render that node. On the other hand, CtrlNode is a static object on the screen, which is anyway rendered all the time. And since it holds viewport coordinate, getNodesToDraw() won t work anyway. 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/diablo3_2ch/pages/38.html
Witch Doctor Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Passive SkillCircle of Life Vermin Spiritual Attunement Gruesome Feast Blood Ritual Zombie Handler Pierce the Veil Rush of Essence Vision Quest Fierce Loyalty Death Trance Tribal Rites Passive Skill Circle of Life Unlocked at level 10 Gain 10% of your maximum Mana whenever you are healed by a health globe. Vermin Unlocked at level 10 Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage. Spiritual Attunement Unlocked at level 13 Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Gruesome Feast Unlocked at level 15 Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times. Blood Ritual Unlocked at level 17 50% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. Zombie Handler Unlocked at level 19 You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan are increased by 60%. Pierce the Veil Unlocked at level 20 All of your damage is increased by 20% but your Mana costs are increased by 30%. Rush of Essence Unlocked at level 23 Spirit spells return 125% of their Mana cost over 10 seconds. Spirit spells are • Haunt • Horrify • Soul Harvest • Spirit Barrage • Spirit Walk Vision Quest Unlocked at level 25 Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 100%. Fierce Loyalty Unlocked at level 26 All your pets gain 100% of the benefit of your thorns items. Death Trance Unlocked at level 28 Reduce damage by 20% whenever you are below 50% of your maximum Life. Tribal Rites Unlocked at level 30 The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
https://w.atwiki.jp/dow2jpmodwiki/pages/59.html
9067751Nevertheless, we must close Angel Gate. 9067752I wants dat humie s kit! 9067753Cut em to pieces, boyz! 9067754Watch for more Greenskin ambushes. 9067755You lot get dem Nids! 9067756Da humies is ours! 9067757Oy! E stabbed me wit a pointy bit! 9067758Look at da horns on dat one! Make a fine hat, it would! 9067759Get off me leg, ya buggy git! 9067760Greenskins. Tyranids were not enough, I suppose. 9067761Looting in the middle of a Tyranid infestation. Savages to the end… 9067762Ork or Tyranid. They all need killing. 9067763Commander, we are tracking large Tyranid spores dropping near Angel Gate. 9067764Until the power is restored, the base has no anti-air cover. 9067765I will relay positions of spores as they impact. Destroy them before they hatch if possible. 9067766Spore impact! Relaying location! 9067767The spore has hatched, Commander. 9067768Mycetic spore destroyed. 9067769I am the Emperor s servant; my faith is like steel. 9067770We will kill every last one of these creatures. 9067771Very little about this gate is angelic. 9067772How many have died in this spire alone? 9067773But do they deserve it? 9067774Avitus! They fight the Emperor s foes! That is all that matters. 9067775There, more survivors! 9067776Miraculous. Guardsmen who can actually fight. 9067777Praise the Emperor and His Space Marines! 9067778All right, you lot. Fall back to rally point four. 9067779We re saved! 9067780Die you ugly beast! 9067781More bugs on the left! 9067782Hold that position! 9067783Controlled volleys! 9067784Set up a crossfire! There and there! 9067785Shore up the right, trooper! 9067786Get it off me! Get it off! 9067787Run for your lives! 9067788What happened to the mortars?! 9067789Go! Go! Go! 9067790Those who stand against the enemy deserve respect, gene-seed or no. 9067791All these so-called soldiers do is feed the swarm. 9067792I would rather have these Guardsmen fighting at my side than praying for rescue. 9067793Meridian will not fall so easily. Not with these men defending her. 9067794Commander, one of the generators is powering down again. 9067795The Orks. We have to stop them! 9067796Commander, the Orks have shut down one of the generators. 9067797You must reactivate it. 9067798Greenskin vehicle. 9067799Out ya get, Boyz! 9067800Boss wants ya to get da humies shiniest bitz! 9067801Dem humies closed da gate again! 9067802Boss ain t gonna like dis. Not one bit. 9067803Me trukk! Not me shiny trukk! 9067804Here come the Space Marines! Give them covering fire! 9067805Commander, the Gatehouse has not been secured. 9067806It s closing! 9067807Hail the heroes of Angel s Gate! 9067808Thank the Emperor! 9067809Commander, the Ork looters remain a serious concern. 9067810Disabling the base generators speaks of some sort of plan. 9067811They must want something here. 9067812Greenskins to the north! Heading for the storehouses. 9067813Commander, those storehouses contain vital supplies and military equipment. 9067814We thought them lost to the Tyranids, but if the Orks were to gain hold of them, they would turn them against us. 9067815She is right, Commander. We must stop those raiders. 9067816Reopen the gate! 9067817Emperor s speed, Commander. 9067818Oy! It s dem humies! 9067819Boss said da buggies would keep em busy! 9067820Gather up all da best bitz! We gots ta leg it! 9067821Destroy them! Open fire! 9067822This is no military storehouse. 9067823These are relics of the Chapter! 9067824And xeno artifacts as well. 9067825Commander. Techmarine Martellus aboard the Armageddon, here. 9067826Those items match the descriptions of relics long lost to the chapter. 9067827You should secure them and await extraction. 9067828Angel gate is under attack! 9067829Terra… an Eldar raid! 9067830Commander, we ll need your help to repel the attack. 9067831You are a fine one to plead for our help. You, who stole relics of our past. 9067832I stole … I have no explanation for those relics, Commander. 9067833But the fate of Meridian still rests on holding Angel Gate. 9067834Tyranids! 9067835She is right, Commander. We cannot allow Angel Gate to fall. 9067836I will hold off these aliens and guard our relics. 9067837Go save Angel Gate. 9067838It took firepower to do this… 9067839We have to support the defenders! 9067840Return fire! Return fire! 9067841Snipers at position four! 9067842Can t get a fix on them! 9067843The wailing… stop… 9067844Eldar! Find cover! 9067845Xeno ambush! Fire! 9067846Your death is at hand, humans! 9067847Space Marines! Eradicate them! 9067848Cut them down where they stand! 9067849There! Fire on the Space Marines! 9067850The humans must not get through! 9067851Eldar grav tank! Fire Prism class! 9067852That cannon blew open the gate. 9067853Anti-armor tactics - now! 9067854Yes… the Eye of Asuryan … is here… 9067855Damnation! We need support! 9067856Understood. Hold fast. 9067857No! I- 9067858I stand with my brothers, Eldar! 9067859More Space Marines! Exterminate them! 9067860Sergeant Tarkus and Terminator Squad reporting for duty, Commander. 9067861The armor, where did it come from? 9067863Now let us finish with these xenos. 9067864Ahh… No… 9067865Again you surprise me, human… 9067866This time, I fear… for the last time. 9067867Fine work, Commander 9067868With Angel Gate secured, our supply lines remain open. 9067871The final defeat of the Eldar also improves our situation against the hive. 9067872The collectors who had hoarded our Terminator armor. 9067873I suppose they were also the thieves the Eldar alluded to. 9067878%1MISSIONPERCENT%%% complete 9067882Tyranid Lictor 9067889We face an enemy of unimaginable scale. 9067890A swarm fleet set on devouring the galaxy world by world. 9067891Lost in the jungles is a means to find a weakness in this monstrous foe. 9067892We must find it… 9067893… before our enemy does. 9067924Emperor s Fist 9067925Slam the Dreadnought s fist into the ground, damaging and stunning enemies in the surrounding area. 9067935Planet Typhon orbits a star on the outer edge of Sub-Sector Aurelia. 9067974Warp Spider 9067977Banshee Exarch 9068000Eldar Guardian Squad 9068001Guardians with Warlock 9068002Eldar Medium Ranged Infantry 9068003In the name of the Emperor! 9068004Howling Banshees 9068005Howling Banshees 9068006Eldar Melee Specialists 9068010Banshee Armor - Common 9068011Banshee Armor - Epic 9068012Warlock Armor - Common 9068013Warp Spider Armor - Common 9068014Ranger Armor - Common 9068015Warp Spider Armor - Epic 9068016Twin Death Spinner 9068017Powerblades 9068018Death Spinner 9068019Witchblade 9068020Power Sword 9068021Shuriken Pistol 9068022Fine Destructor 9068023Fine Destructor 9068024Long Rifle 9068025Can only have one squad leader 9068027Scout Sergeant 9068028Sergeants can detect infiltrated units and grant frag grenades effective against infantry in cover or buildings. 9068030Scout Marine Sergeant 9068033Commander, the Tyranid swarm continues to strike at vulnerable targets. 9068034A powerful Tyranid Warrior has led its brood into shelters and other areas previously thought safe. 9068035The consequences on morale have been disastrous. 9068036Eliminate this beast to avenge our dead and keep panic in check. 9068037We are to tend to the fears of the masses, now? 9068038No. We fight the enemy wherever he hides. 9068039The beast has fallen. Its brood is dead. 9068040Those who fear death can emerge from beneath their beds now. 9068041Well done, Commander. 9068042We have little hope of dealing with this threat if the whole sector is gripped in panic. 9068054Commander, a huge Tyranid beast has emerged from the alien hives. 9068055This Carnifex is a veritable behemoth, moving with a surrounding swarm of lesser creatures. 9068057Most importantly, this could give us the final information we need to locate a primary hive. 9068058We must push through the swarm, Commander. 9068059The Carnifex is our target. All the others are just its defenses. 9068060Once more, the Emperor brings us victory. 9068061Make ready for extraction. 9068062Well done, Commander. 9068063You have blunted the Tyranid assault on this region and cost the hive dearly. 9068064A Carnifex is driving toward critical resources, Commander. 9068065This beast is among the most powerful of the Tyranid hive. 9068067You are our only hope for victory here. 9068068This beast will know what it is to face true warriors. 9068069This beast is but a weapon of the hive fleet, Avitus. 9068070We are here to kill it. Not to educate it. 9068071I think it took its lesson well, Cyrus. 9068072It had the best of teachers. 9068073Excellent, Commander. 9068074By killing this beast, you have cost the hive fleet dearly and bolstered morale across the sector. 9068075Commander, our Librarians have identified a priority target. 9068076One of the focusing entities for the hive mind s psychic might has emerged. 9068077This Zoanthrope is an obscene alien brain and little else, but channels the hive mind s powers. 9068078Killing it will cause our true enemy agony. It must die. 9068079Remember the Emperor. 9068080Only He can guard us against this creature s dark powers. 9068081I trust in the Emperor, Tarkus, but I rely on my wargear. 9068082The thing is dead at last. 9068083Emperor willing, we have wounded its master as well. 9068084Commander, excellently done. 9068085Blows such as these are what will bring us victory. 9068086Commander, we have reports of another mighty Zoanthrope being spotted. 9068087It seems to be masking its psychic presence somewhat, but a keen-eyed scout spotted it. 9068088The efforts at stealth mean that this creature is especially valuable to the hive mind. 9068089Destroy it, and exploit this vulnerability. 9068090The hive was hiding this creature, but now it is in the middle of a swarm. 9068091I d say it s expecting us. 9068092Then let us not disappoint. 9068093The brain beast is dead. 9068094Well done, Commander. 9068095Prepare for extraction. 9068096Excellent work, Commander. 9068097This blow has weakened the hive mind s presence across the planet. 9068098But won t it reestablish itself? 9068099Only if we allow it to, Thaddeus. 9068100Commander, we have a priority target. 9068101A Lictor has been spotted in a critical area and must be eliminated. 9068102This creature is a camouflage expert and has likely been preying on the population, and weakening our defenses for several weeks. 9068103This predator must be eliminated. 9068104There have been a series of vicious deaths in nearby communities, Commander. 9068105This beast must be responsible. 9068106Then it has much to account for. 9068107Dead, at last. 9068108And one less killer loose among the populace. 9068109There are plenty more to take its place, unfortunately. 9068110Well done, Commander. 9068111These infiltrators destroy morale and make a stable defense impossible. 9068113A powerful Tyranid Ravener has been leading a brood into the region. 9068114This burrowing snake-like creature has ambushed civilian and military convoys, costing us dearly. 9068115This beast must be put down. 9068116Be wary of ambushes. 9068117These Raveners can appear without warning. 9068118Another alien destroyed. 9068119Another battle won. 9068120Excellent work, Commander. 9068121Your strike force has cost the hive another valuable unit and bought the sector more time. 9068122Commander, the hive mind is throwing its mightiest weapons at us. 9068123A Hive Tyrant leads an infestation into this region, consuming everything it encounters. 9068124Our Librarians fear its goal is to establish a major new hive. 9068125Exterminate the Hive Tyrant before it can nest. 9068126Eliminate every alien you encounter. 9068127There is no room for mercy in this war. 9068128We all know the stakes, Avitus. 9068129The Tyrant is dead. It will not build another hive, just yet. 9068130These aliens don t stand a chance against us. 9068131Blind bravado is not courage, Thaddeus. 9068132Well done, Space Marines. 9068133You have eliminated a major threat and kept the hive at bay once more. 9068134Commander, another Tyranid sighting. 9068135A brood of the aliens have infested this region and must be driven back. 9068136A Warrior beast leads this particular swarm. 9068137Eliminate him and his brood. 9068138Strike at the leader and we can end this quickly, Commander. 9068139Or we could exterminate every Tyranid in the area, leaving the leader without any support. 9068140Your choice, I suppose, Commander. 9068141The Warrior is dead and his brood exterminated. 9068142We will regret allowing even one alien to escape our wrath, Tarkus. 9068143Another victory, Commander. 9068144By eliminating these broods we can keep our regions secure and push back at the hives. 9068145A Hive Tyrant has revealed its location, Commander. 9068147Our Librarians feel the might of the Hive Mind channeled into the Tyrant, so expect it to be a powerful opponent. 9068148Strike down this Tyrant, and the hive mind will suffer. 9068154You bring hope to the sector, Commander. 9068155The death of the Tyrant has caused the hive mind to recoil and the infestation to lessen. 9068156Power Sword 9068157Wraithsword 9068159Shuriken Cannon - NO MODEL YET 9068160Wraithlord 9068193Eliminate those Orks. 9068194Kill dese gits, boyz! 9068195I m headin fer da humie base! 9068196The Ork leader. He is getting away again. 9068197Commander, that Ork is heading to lead an attack on our firebase. 9068198Pursue and eliminate him. 9068199Stop dem humies! 9068200Can save yer camp now, ya gitz! 9068201Get dese Grot-munchers offa me backside! 9068202Greenskins inside the wall! 9068203Bring them death, brothers! 9068204Protect the flank! 9068205S full of flash kit in ere! 9068206Gimme dat elmet! 9068207Dese humies don bleed enuff… 9068208Commander, you must protect our firebase. 9068209Drive the Orks back. 9068210The Orks are targeting the generators powering the base. 9068211You must keep at least one operational. 9068212Commander, one of our predator tanks is at your disposal. 9068213Use it to take out armored Ork targets. 9068214But remember that it is vulnerable to missile fire. 9068215Commander, I have readied a complement of Tarantula sentry guns. 9068216Relay positions to me and I will drop them in to bolster your defense. 9068217You lot ave made a mess of all me plans! 9068218I don t appreciate dat! 9068219Oh, dat s much too big an ole to be in an Ork like me… 9068220Da boss iz dead! Leg it! 9068221Thule to Firebase. 9068222All Space Marines, prepare for emergency extraction to the Armageddon. 9068223We have more than Orks or Eldar to deal with here. 9068224Commander, Captain Thule needs your aid. 9068225Deploy to his position immediately. 9068226Xenos! Open fire! 9068229Less chatter, sergeants. 9068230There he is. 9068231Terra! I ordered all of you to extract, not to run into the belly of this! 9068232Meteorite inbound on your position! 9068233Not a meteorite… 9068234… a Tyranid spore. 9068236No… Arg! 9068237Captain Thule! 9068238Commander, Thunderhawks are inbound on your position. 9068239Get to Captain Thule. 9068240Keep the beast at range! 9068241Get to Captain Thule! 9068242It s getting away! 9068243Captain Thule! Get to Captain Thule! 9068244We have Captain Thule. 9068245Thunderhawk One Emergency extraction at relayed coordinates. 9068246Thunderhawks Three and Four Follow with bombing run, purification spread. 9068247Orbital batteries make ready to fire. 9068248Purge the alien. 9068249And may the Emperor be with us all. 9068250Extraction underway. 9068251Signal the Apothecary. 9068252Many of his vital organs and implants were destroyed and an alien poison is attacking surviving tissues. 9068253I will continue my analysis and report when I know more. 9068254Recovering the beast who attacked the Captain would be very helpful. 9068255Welcome to Calderis, Space Marines. 9068256This is Captain Davian Thule, in command of our operations in the sector. 9068257I am glad to have you join our battle against the Orks threatening this world. 9068258You have dropped right into the combat zone. 9068259A squad of Imperial Guardsmen is in trouble north of you. 9068260Continue to their position. 9068261Orks are trying to outflank the Guardsmen. 9068262Eliminate them. 9068264Keep alert for other Greenskins. 9068265Continue north and relieve the Imperial Guard. 9068266Gots ta get round them humie gunz… 9068267Oy! More umies! Kill em! 9068268This is third squad. We are at position N32. 9068269Under determined Greenskin assault. 9068270Requesting support. 9068271Squad - stay in cover! 9068272Open fire! 9068273Space Marines! Fight on men! 9068274Eliminate those Orks, Commander! 9068275Fall back to the Firebase and see to your wounded, Guardsman. 9068276The Greenskins are readying another assault, Commander. 9068277You must repel them. 9068278There are ruins near your position. 9068279Take up firing positions there. 9068280Using cover allows us to overcome the Orks superior numbers. 9068281Orks sighted! 9068282Get em, boyz! 9068283D ey re in da ruins! 9068284Ork vehicle! 9068285Stay in cover. That trukk has a heavy gun. 9068286More shootin , less dying! Ya gitz! 9068287Argh! Gotta get me some more boyz! 9068288And dese umies is sparkin up me trukk! 9068289Back through da tunnel. 9068290In a firefight, Greenskins, cover makes all the difference. 9068291Well done, Commander. 9068292Those Orks have opened a path through the hills somehow. 9068293Move forward and seal it. 9068294Da Boss sure took off quick. 9068295He s right naff about dat Trukk of his. 9068296More Orks. 9068297And lots of cover to use on our approach. 9068298Da Boss had da right idea! Back through da mine! 9068299The Greenskins are clearly using that mine as a passage, Commander. 9068300Seal that entrance by any means necessary. 9068301Fuel and ordnance by the cave mouth, Commander. 9068302A grenade will bring it down. 9068303A umie bomb? Oh no… 9068304Good work, Space Marines. 9068305The Greenskins will not be using that passage again any time soon. 9068306Prepare for extraction. 9068307To aid in this, I am assigning Sergeant Cyrus and his squad of Scouts to your command. 9068308His infiltration expertise should prove invaluable. 9068309Cyrus to Armageddon. In position. 9068310Space Marines - heartening news. 9068311Avitus - the squad leader who defended the hamlet - is still alive. 9068312The Orks incapacitated him, but apparently could not finish the job. 9068313Avitus is too stubborn to die. 9068314Bring down that guard tower, Cyrus. 9068315Oy! Humie! 9068316Into da tower, boyz! 9068317They see us! Fall back and maximize stealth. 9068318Where d da humie go? 9068319Oh well… Leff me grub on da fire. 9068320Infiltration tactics can get past those Ork guards. 9068321Out of sight. Moving toward target. 9068322A demolition charge will bring that tower down. 9068323Ork guards eliminated. 9068324Excellent work, Cyrus. 9068325Those Orks are turning tail. 9068327So it would seem, Cyrus. 9068328An Ork guard position stands between you and Sergeant Avitus. 9068329Approach with stealth and eliminate the Greenskins. 9068330Understood. 9068331Commander, we should hold at the landing zone while Cyrus eliminates the guards. 9068341They retreat to a point of safety. They may be back. 9068342Commander, regroup your forces and move into the hamlet. 9068349Commander, drive the Orks from the hamlet. 9068350Tarkus, Avitus and Cyrus are under your command. 9068351Hamlet clear of Greenskins, Commander. 9068352Commander, there is a relay beacon near your position. 9068353Activate it to finish securing the hamlet. 9068354Excellent work, Commander. The hamlet is secure. 9068355If in ruins. 9068356Ruins can be rebuilt, Cyrus. 9068357This will allow us to get Avitus s squad back to full strength. 9068358Set up your forces to repel the attack. 9068359This hamlet must not fall again. 9068366Orks on approach. 9068368Come on, Greenskins! 9068370The suppressive fire from my heavy bolter will keep the Greenskins pinned. 9068371Garh! Too much dakka! 9068374Good work, Avitus! They have nowhere to run now! 9068375Avitus s position is on your tactical display. 9068376Revive him, so that he may join your attack. 9068377Commander, any of us can revive Avitus. 9068379Damn Orks found another pass through the hills. 9068380Good work holding them back, Avitus, but your work is not over yet. 9068381Target them before they can get to cover. 9068382Well done, Space Marines. 9068383Thunderhawks are on approach to return you to the Armageddon. 9068384Just make the call, Avitus, and a drop pod will deploy to your position. 9068385Excellent. Now prepare for the next Ork wave. 9068386More Orks are on the way, Commander. 9068387My squad should set up in heavy cover, Commander. 9068388That position looks like a good candidate. 9068389There. Devastators ready to fire. 9068390Our heavy bolters are deadly, but they take time to set-up and have a limited field of fire. 9068391So keep those Ork grenadiers away from us. 9068395Move within satchel-charge range 9068396Click on the Satchel Charge ability and target the tower or a position close by 9068401Nob Leader 9068406Shoota Nob Leader 9068409Can only have one squad leader 9068412Nob Leader 9068413The Nob leader is an overgrown brute that increases the Shoota squad s durability and damage. Can detect infiltrated units. 9068423Can only have one squad leader 9068426Nob Leader 9068427This Nob Leader is a particularly ferocious specimen that is capable of keeping other Nobz in line. Increases the durability of the squad and increases melee damage. 9068429Nob Squad Leader 9068451Use Tactical Advance to Break Suppression 9068452Select Tarkus, then select the Tactical Advance Ability, which will break suppression and allow you to move freely with that squad. 9068453Smash! Maim! Destroy! 9068454Tyranid Lictor Boss 9068455Lictor 9068456Tyranicus Chameleo 9068477Rokkit Barrage 9068478Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy. 9068483Force Field Overcharge 9068484Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time. 9068494But shouldn t we concentrate on the most populated worlds? 9068495Those of greater value, I mean. 9068496Of greater value, Thaddeus? 9068497Calderis and Typhon are the chapter s worlds. 9068498It is from here that we draw the young warriors who become Blood Ravens. 9068499There are no places of greater value to us. 9068501A secret shared is a secret lost, Tarkus. 9068502And Techpriests are more secretive than most. 9068503Secrecy has its place, but not when it keeps information from those who need it. 9068504You sound like an initiate, Tarkus. 9068505We are Blood Ravens. 9068506Our chapter is built on secrecy, on keeping certain truths from those who feel they should know them. 9068507And think what that has cost us, Cyrus. 9068508Are we to man every barricade across the sector? 9068509Avitus makes sense, Commander. 9068510We are trained for assault. We are few in number. 9068511Pressing us into defensive positions is not a recipe for success. 9068512It is the only recipe the Commander has, Cyrus. 9068513We strike at the enemy and drive him back. 9068514But we must also deflect attacks on our holdings. 9068515It isn t a Space Marine s traditional role. What of it? 9068516Are we going to let the whole sector fall because doing so is easier? 9068517Of course not. 9068518But no matter how willing and brave, a spear-tip is not a shield. 9068519Do we have any further news about Captain Thule? 9068520I have removed the Captain from the stasis field. 9068521Thanks to the samples obtained thus far, I have been able to halt the poison s progress. 9068522That is good news, Apothecary. 9068523Soon enough he will be among us again. 9068524If the Captain rises again, Thaddeus, he will not be the man you knew. 9068525The alien tore him to bloody shreds and he hovers near death. 9068526If he manages to claw himself back, he will be transformed. 9068527The man who pulled you from the gutters of Meridian is gone forever. 9068528Your pathetic sentimentality for the faceless masses is getting tiring, Thaddeus. 9068529Those masses are the Emperor s people! You had best remember that! 9068530Enough! You have your orders. 9068531Be true to the Chapter and obey. 9068532You are foolish to expect unquestioning obedience from them, Tarkus. 9068533They are Space Marines. It is their duty to obey. 9068534The Commander is due their obedience and he has it. 9068535But you are not the Commander, Tarkus. 9068536You are their brother in arms, but their elder brother. A veteran of countless battles. 9068537They respect your service record and the terminator honors you bear. 9068538But do they respect you? Do they even know you? 9068539I … 9068540And what of you, Cyrus? Do you respect me? 9068541Enough to be truthful with you, Tarkus. 9068542I will remember this day, when the end comes. 9068543The end? You are a morbid one, Cyrus. 9068544We are the Emperor s Angels of Death, Thaddeus. 9068545Do you think death will overlook us? 9068546I… I suppose not, but why focus on the possibility of death? 9068547Today is a day of victory. 9068548That s the point. 9068549Your death is not merely possible, Thaddeus, it is a certainty. 9068550Maybe in this war, maybe in another. One day, you will die. 9068551On that day, the elation of victory will be very far away. 9068552So save some of that victorious cheer. Store it away, so you may call on it when that day comes. 9068553We cannot allow Meridian to fall, Commander. 9068554I have no love for the planetary nobility, but the billions below them must be saved. 9068555We are warriors, not saviors, Thaddeus. 9068556What? What does that even mean? 9068557That we are the Emperor s Angels of Death, not his Angels of Mercy. 9068558Leave saving to the confessors and the Holy Sisters. 9068559How can you be so blind? We are weapons, but we fight for all those whom the Emperor protects. 9068560Here, today, we are their only hope. 9068561You can worry about hope and salvation, child. 9068562I will kill enough for us both. 9068563Would that we were done with these Eldar. 9068564Their trickery is the last thing we need to be worrying about. 9068565They are just another alien threat, Tarkus. 9068566They are perhaps marginally less repulsive than Orks or Tyranids, but that is all. 9068567Would that all saw that as clearly as you, Avitus. 9068568The Eldar s mask of beauty has lured too many into lowering their guard. 9068569You speak from experience, Tarkus. 9068570… Yes, I do. 9068571From bitter experience, and from sins that haunt me still. 9068572When I was just an initiate, an elder said to me "Atone for your errors by learning from them." 9068573I see your students still parrot your maxims, Cyrus. 9068574Victory has its own price. 9068575Speak your mind Thaddeus. 9068576With each victory, I can feel more and more of myself slipping away. 9068577Continue. 9068578In battle… it used to be a great rush, a thrill. 9068579Now more and more, it s become… 9068580Purer. 9068581Simpler. 9068582Yes, both of those. I go to a place where my spirit and body are one, a perfect weapon honed by powers far beyond me. 9068583You are leaving behind the remnants of your life before the Chapter found you. 9068584A great honor, but melancholy. 9068585And not without costs. 9068586You are not one of them any more. 9068587Them. Humans. Men. No, I m not quite one of them anymore. 9068588You are purging yourself of a weakness, Thaddeus, but there are more to come. 9068589You cling to hope, which just brings despair. 9068590We are weapons. There is the Emperor and there is war. 9068591Nothing more. 9068592There is the Chapter, Avitus. 9068593And its secrets. And its lies. 9068594Look at Captain Thule - risen from death to fight but then falling again into slumber. 9068595War is all we are. The rest is delusion. 9068596Maybe… But I will cling to hope for a while longer, I think. 9068597And if the secrets of the chapter cost me that… well, I will still stand with my brothers. All of them. 9068598As will we all. As will we all. 9068605Stikkbombs 9068606Booby Traps 9068607Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9068622Infiltrate 9068623Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9068631Levitation Field 9068632Lift enemies around the Farseer into the air, incapacitating them then throwing them doing knockback damage. 9068646Greenskin Horde 906864785th Vendoland 9068654Termagant 9068657Call Turret 9068663Fragile ranged unit that can overwhelm melee enemies en masse. Can be upgraded with Toxin Sacs which grant the Crippling Poison ability. 9068664Tyranid Termagants 9068668Termagant Brood 9068703Infiltrate 9068704Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068707Infiltrate 9068708Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068711Kommando 9068722Infiltrate 9068723Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9068757Cliff Side 9068758Right-click to occupy. 9068759Guard Tower 9068760Right-click to occupy. 9068761Guard Tower 9068762Right-click to occupy. 9068763Civilian Structure 9068764Right-click to occupy. 9068765Guard Tower 9068766Right-click to occupy. 9068767Right-click to occupy. 9068768Right-click to occupy. 9068769Civilian Structure 9068770Civilian Structure 9068771Right-click to occupy. 9068772Right-click to occupy. 9068773Right-click to occupy. 9068774Right-click to occupy. 9068775Building 9068776Building 9068777Right-click to occupy. 9068778Building 9068779Building 9068780Civilian Structure 9068781Civilian Structure 9068782Civilian Structure 9068783Civilian Structure 9068784Sacraficial Pit 9068785Sacraficial Chamber 9068786Civilian Structure 9068787Avatar Ruins 9068788Avatar Ruins 9068789Communication Array 9068790Automated Foundry 9068791Imperial Shrine 9068792Right-click to secure 9068793Right-click to secure 9068794Right-click to secure 9068795Shoota Boy Weak Boss 9068821Basic infantry of feral Orks. 9068822Ork Shoota Boyz 9068823Shoota Boyz 9068824Ranged Ork Mob 9068825Infiltrate 9068826Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068828Infiltrate 9068829Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068847Call Drop Pod 9068848Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9068856Drop Pod Beacon 9068858Accessory 9068860Reinforces all nearby squads 9068868%1COMPLETEDMISSIONS%/%2MISSIONATTEMPTS% (%3PERCENTAGE%%%) 9068872Find a Game 9068873Local Area Network 9068874Host 9068875Join 9068876Game History 9068877LEVEL UP! 9068878Exit 9068879Big Shoota 9068943M38 Issue - Emergency Bleed Coil 9068945DEFAULT Weapon for the Devastator Squad 9068946Menacing Visage 9068947Grants the Terrify ability which causes fear in target making them fall back. 9068949Stikkbombs 9068950Terrify 9068951Force the target to fallback to their headquarters. 9068960Game Setup 9068961Select Hero 9068968Game List 9068969Searching for Games… 9068979Setting Up Match… 9068980Looking for Ideal Match 9069017Okay 9069018Mission Complete! 9069121Your Party 9069122Invite a Friend 9069150Your Team 9069151Enemy Team 9071110Defenders 9071219Planetary Defenders 9071220Guardians of Aurelia 9071221Defenders of Aurelia 9071222Heroes of Aurelia 9071223Saviors of Aurelia 9071224The Emperor s Chosen 9071225Heroes of the Imperium 9071226Saints of Aurelia 9071227Blessed Warriors 9071228Crusaders 9071229Wrath of Aurelia 9071230Purifiers 9071231Angels of Purgation 9071232Destroyers of Xenos 9071233The Emperor s Fury 9071234Ravens of Death 9071296Warboss Bonesmasha 9071300Thunder Hammer and Storm Shield 9071301Thunder Hammer and Storm Shield 9071303Ork Assassin Bakstabba 9071304Level 16 Evil Sunz Assassin 9071305Merciless Strike 9071306Unlock Ability - Lash out at a specified target with an explosive short-ranged melee attack. 9071307Ability Unlocked - Lash out at a specified target with an explosive short-ranged melee attack. 9071313Power Weapon Aptitude 9071314Unlock Weapons - Learn to wield power swords, power axes, and power fists. 9071315Weapons Unlocked - Thaddeus can wield power swords, power axes, and power fists. 9071340Improved Load Out 9071341Adds an Accessory slot. 9071342Number of Accessory slots increased by one. 9071350Shoota Boy 9071353Basic infantry of feral Orks. 9071354Feral Ork Boyz 9071357Power Sword 9071368More of us are coming - this planet will be ours! 9071369You lost this war before you started, fool! 9071370Primary threat spotted. 9071371…moving into position. 9071372Neutralizing… 9071373Take cover! 9071374Strike from the sky, brothers! 9071375I have come to destroy you. 9071376This planet is ours, witch. 9071377No… This planet is theirs. 9071470A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, increasing their stats temporarily. 9071471Venerable Dreadnought Drop Pod 9071472Frenzy 9071473Deal more damage and take more damage. Also breaks suppression effects. 9071476Deep Strike Assault Terminator Squad 9071477Teleport in an Assault Terminator Squad to the targeted location. 9071481Hold the Line 9071482Abilities 9071483Traits 9071484Traits 9071485Stunbomb 9071486Throw a stun grenade that disrupts and stuns enemy troops. 9071488Stikkbomb 9071731Hold off the Tyranids so the poison can work its way into the main Capillary tower 9071732Poison the first vein 9071733Poison a second vein 9071734Move to a second vein and begin poisoning it. 9071822Aegis of Fury 9071823Give in to righteous fury and become temporarily invulnerable. 9071825Requires "Berserker Fury" Upgrade on Thaddeus 9071982Ancient Defender 9071983Unlock Ability - Temporarily deactivate, initiating self-repair while providing a heavy cover bonus to nearby allies. 9071984Ability Unlocked - Temporarily deactivate, initiating self-repair while providing a heavy cover bonus to nearby allies. 9071991Champion 9071992Champions 9072087The enemy is here! 9072088Prepare yourselves! 9072089Weapons ready! 9072090To war, Eldar! 9072091You will feel the might of an Eldar mind! 9072092To your positions! 9072093Loose the war cry, Banshees! 9072094Draw your blades! 9072095The enemy is here! 9072096Call in the reserves! 9072097Summon the Eldar host! 9072098Answer the enemy with fury! 9072099Team %1team% Victorious! 9072100Team %1team% 9072107Rescue the Imperial Guardsmen and kill all of the Orks. 9072108Take Cover 9072109Before the Ork assault wave arrives, take cover in the ruins to the northeast. 9072270Adding support structure. 9072271Support structure complete. 9072272Adding warp generator. 9072273Generator operational. 9072274Healing station deploying. 9072275Healing station ready. 9072276Erecting Listening Post. 9072277Listening post complete. 9072278Regrettably, that will not work. 9072279It is simply impossible. 9072280We must think of something else. 9072281It cannot be. 9072282Impracticable. 9072283We are losing a victory objective. 9072284Those sent to take the point have perished. 9072285The foe seeks to deprive us of a vital resource point. 9072286Hostile Orks are claiming a victory point. 9072287Hostile Orks seek to overrun our resource point. 9072288Enemy Space Marines are claiming a victory objective. 9072289The Space Marines are taking one of our resource points. 9072290The Tyranid enemy is claiming a victory objective. 9072291The Tyranids are taking our supply point. 9072292Our allies have secured a supply point. 9072293The enemy is taking one of our supply points. 9072294We have lost a supply point to the enemy. 9072295An ally has gained control of a victory point. 9072296The enemy is claiming a victory point. 9072297We have lost a victory point to the enemy. 9072298Somewhere, we went astray. 9072299A discouraging reversal. 9072300This is most unfortunate. 9072301We have prevailed. 9072302The Craftworld shall rejoice in our victory. 9072303Triumph is ours. 9072304It shall be done. 9072305For the Craftworld 9072306Our mission above all. 9072307We are guided by a greater force. 9072308Our purpose is one. 9072309As it was fated. 9072310As it was foreseen. 9072311You shall have it. 9072312Eminently possible. 9072313We do what we must. 9072314Just as you require. 9072315We shall rise to the challenge. 9072316Indubitably. 9072317Let the power of the Eldar wipe our enemies away. 9072318We are ready to unleash the Eldritch Storm on our foes. 9072319We cannot supply additional troops. 9072320You must make due with the forces you have for now. 9072321Our bone singers are exhausted. You must make do with the materiel you have. 9072322Our armory is depleted. 9072323We can send no more equipment at the moment. 9072324I sense an enemy in our territory. 9072325The foe approaches our holdings. 9072326The enemy has sent a champion into our holdings. 9072327Enemy soldiers approach our holdings. 9072328Their monstrosity now walks among us. 9072329A hostile psychic presence approaches our forces. 9072330Enemy vehicles bear down on our holdings. 9072331An enemy walker lumbers toward our possessions. 9072332I detect enemy Eldar near our possessions. 9072333The Eldar who now approach our forces do not wish us well. 9072334One of the enemy Eldar leaders has entered our area. 9072335Enemy Aspect Warriors have reached our territory. 9072336A potent Eldar mind invades our territory. 9072337Enemy Eldar have sent vehicles to our holdings. 9072338The enemy Eldar send a Wraithlord into our midst. We must end its torment. 9072339Hostile Orks approach our holdings. 9072340Ork enemies approach our forces. We cannot brook their interference. 9072341I detect enemy Orks, far too close to our holdings. 9072342A hostile Ork leader is loose among our possessions. 9072343Enemy Ork vehicles have entered our territory. 9072344The "God-Emperor s" elite have found our holdings. 9072345The Space Marines bring their crusade to our borders. 9072346A hostile Space Marine leader approaches us. 9072347Enemy Space Marines send infantry among us. 9072348Hostile human vehicles in our area of control. 9072349Hostile Tyranids press on our borders. 9072350Hostile Tyranids come to raven our holdings. 9072351A hostile Tyranid apex creature enters our area of control. 9072352The hostile touch of the Hive Mind. The Tyranids have found our holdings! 9072353The Avatar of Khaine has fallen… It cannot be … 9072354Our Howling Banshees have howled their last. 9072355We have lost a Falcon Tank to the enemy. 9072356The enemy has destroyed our mighty Fire Prism. 9072357Our Guardians have given their lives for our cause. 9072358Our Aspect Warriors have fallen to the enemy. 9072359Precious Eldar lifeblood has been spilt. 9072360I sense the spark of Eldar life being extinguished. 9072361Death has struck among our warriors. 9072362Our allies suffer casualties. 9072363Our ally s soldiers die where they stand. 9072364Our ally s infantry perishes. 9072365Our Farseer is incapacitated! 9072366Our Rangers have met their end. 9072367The enemy has destroyed one of our structures. 9072368We have lost a structure to the enemy. 9072369Our allies have lost a structure. 9072370We have lost a vehicle. 9072371An allied vehicle has fallen. 9072372Our allies have lost a vehicle. 9072373Our Warlock has fallen! 9072374Our Warp Spider is grievously wounded! 9072375Our Webway gate has fallen to ruin. 9072376Wraithbone armature screams -- our Wraithlord has fallen. 9072377One of our support structures has been destroyed. 9072378Our human ally s Apothecary has been incapacitated. 9072379A teammate s tunnel has been sealed. 9072380Ancient Elothan has suffered great damage. You must revive our Wraithlord. 9072381An allied Farseer has been incapacitated. 9072382Our human ally s forward operations relay has been lost. 9072383Our ally s Space Marine Commander has fallen. 9072384We have lost a generator to enemy fire. 9072385A healing station has been lost to the enemy. 9072386The Hive Tyrant of our ally has fallen. 9072387Our ally s headquarters have been destroyed. 9072388Our headquarters has been destroyed. 9072389Exarch Kaylith has been incapacitated, Farseer. 9072390Our ally s Kommando has fallen. 9072391A teammate s Lictor has fallen. 9072392One of our Listening Posts has been destroyed. 9072393An allied Mekboy has fallen. 9072394An allied Ravener has been incapacitated. 9072395Pathfinder Ronahn has fallen and must be revived. 9072396The enemy has incapacitated the Farseer. 9072397The enemy has destroyed an ally s structure. 9072398An allied Techmarine has succumbed to the enemy. 9072399One of our ally s turrets has been destroyed. 9072400Exarch Tyrea has fallen. She must be revived, Farseer. 9072401Warlock Veldoran has been overwhelmed, Farseer. 9072402A teammate s Ork banner has toppled. 9072403A teammate s Warboss has fallen. 9072404An allied Warlock has been rendered unconscious. 9072405An allied Warp Spider Exarch has been felled. 9072406An ally s Webway portal has been permanently shut. 9072407Fortune favors us. We must press it while we may. 9072408I sense desperation in our foe. 9072409We are achieving our goals. 9072410The battle goes our way -- for now. 9072411Do not falter, for victory is within reach. 9072412Soon we will have the field! 9072413We will soon have conquest. 9072414Our triumph is nearly complete. 9072415Fortune s tide recedes from us. 9072416You must forestall the coming doom. 9072417We have come to a desperate pass. 9072418We must not lose the day. 9072419The enemy has only five points remaining. 9072420The enemy has ten points remaining. 9072421The enemy has only twenty-five points remaining. 9072422The enemy has only fifty points remaining. 9072423The enemy has seventy-five points remaining. 9072424The enemy has one hundred points remaining. 9072425The enemy has one hundred and fifty points remaining. 9072426The enemy has two hundred points remaining. 9072427The enemy has two hundred and fifty points remaining. 9072428The enemy has three hundred points remaining. 9072429We have only five points remaining. 9072430We have only ten points remaining. 9072431We have only twenty-five points remaining. 9072432We have only fifty points remaining. 9072433We have seventy-five points remaining. 9072434We have one hundred points remaining. 9072435We have one hundred and fifty points remaining. 9072436We have two hundred points remaining. 9072437We have two hundred and fifty points remaining. 9072438We have three hundred points remaining. 9072439One of our structures is being attacked. 9072440The enemy has targeted our structure. 9072441The foe besets our holdings. 9072442One of our structures is under attack. 9072443Hostile Eldar have targeted our structures. 9072444Enemy Eldar batter at our structure. 9072445Orks are vandalizing one of our structures. 9072446The green beasts attack our structure 9072447Space Marines have targeted one of our structures. 9072448Our structure is prey to Space Marines. 9072449One of our structures is under Tyranid threat. 9072450You must drive the Tyranids from our structures before they fall. 9072451One of our support structures is under attack. 9072452Our resources are currently depleted. 9072453One of our generators is under attack. 9072454An ally s forces are coming under attack. 9072455A healing station is under enemy attack. 9072456An ally s headquarters are under attack. 9072457We require more resources. 9072458One of our Listening Posts is under attack. 9072459An allied hero unit is under attack. 9072460Our requisition pool is depleted. 9072461We cannot do so without additional requisition. 9072462One of our weapons platforms is under enemy attack. 9072463The enemy has targeted our weapons platform. 9072464We require additional power. 9072465Our power supply is insufficient. 9072466Our Webway Gate is under enemy attack. 9072467The enemy wishes to shut our Webway Gate. 9072468The Banshee temple sends warriors to fill the ranks. 9072469Mobilizing additional Guardians. 9072470We are replenishing the squadron s numbers. 9072471We are sending down infantry reinforcements. 9072472A new Ranger joins their detachment. 9072473The Warp Spider aspect sends its warriors. 9072474Our ally s slain Apothecary has been returned to his base. 9072475Our ally s Apothecary has been revived. 9072476Our ally s slain Farseer has been returned to her base. 9072477An allied Farseer has regained consciousness. 9072478Our ally s slain Force Commander has been returned to his base. 9072479An allied Force Commander has been restored. 9072480Our ally s slain Hive Tyrant has been returned to its base. 9072481An ally s Hive Tyrant has been revived. 9072482Our ally s slain Kommando has been returned to his base. 9072483A teammate s Kommando has been revived. 9072484Our ally s slain Lictor has been returned to its base. 9072485A teammate s Lictor has been restored. 9072486Our ally s slain Mekboy has been returned to his base. 9072487An ally s Mekboy has been restored. 9072488Our ally s slain Ravener has been returned to his base. 9072489An ally s Ravener has cheated death. 9072490Our ally s slain Techmarine has been returned to his base. 9072491Our ally s Techmarine has returned from the brink of death. 9072492Our ally s slain Warboss has been returned to his base. 9072493An ally s Warboss has been revived. 9072494Our ally s slain Warlock has been returned to his base. 9072495A teammate s Warlock has been revived. 9072496Our ally s slain Warp Spider has been returned to his base. 9072497Our ally s Warp Spider has regained awareness. 9072498Deploying the Brightlance cannon. 9072499We must arm for even crueler warfare. 9072500It is time to add to our war panoply. 9072501Our forces shall have tools for their task. 9072502I have paused the arms delivery. 9072503We cannot deliver the armaments at this time. 9072504With his Powerblades, the Exarch shall deal death from either hand. 9072505Let the Flame of Asuryan bless our Farseer in battle. 9072506Make ready the rune armor of fate. 9072507Exarch, prepare to lead your sisters. 9072508Ready the Warlock s mantle. 9072509Prepare the runes for use on the field of battle. 9072510Gather the darkness that our Warlock may strike from the shadows. 9072511Engrave the runes of death and war. 9072512Draw the Hunter s Blade from its sheath. 9072513Let the Ninety-Ninth Sword be honed and made ready for war. 9072514The Farseer calls for the runes of storm and fury. 9072515Let this blade strike terror in the foes of Eldar. 9072516Deploying enhanced death spinner stabilizers. 9072517The Warp Spider temple readies its best webs. 9072518Draw the runes. Ready the spirit stones. 9072519Carry forth the Farseer s helm. 9072520Ready the runes of sacrifice and war. 9072521Preparing filament alignment. 9072522The Witchblade shall burn in your hands. 9072523Recalibrating death spinner targeters.
https://w.atwiki.jp/m_shige1979/pages/70.html
http //kuina.jugem.jp/?eid=245 pexports "C \WINDOWS\system32\cwbsv.dll" | sed "s/^_//" "C \MinGW\cwb\cwbsv.def" dlltool -U -d "C \MinGW\cwb\cwbsv.def" -l "C \MinGW\cwb\libcwbsv.a" pexports "C \WINDOWS\system32\cwbco.dll" | sed "s/^_//" "C \MinGW\cwb\cwbco.def" dlltool -U -d "C \MinGW\cwb\cwbco.def" -l "C \MinGW\cwb\libcwbco.a" gcc -I"C \Program Files\IBM\Client Access\Toolkit\Include" as400.c "C \MinGW\cwb\libcwbsv.a" "C \MinGW\cwb\libcwbco.a" -o as400.exe http //hp.vector.co.jp/authors/VA014436/prg_memo/database/all/004.html#Outlook 個別インストール用 clearsilver-0.9.14.win32-py2.4.exehttp //www.clearsilver.net/downloads/ svn-python-1.5.6.win32-py2.5.exehttp //subversion.tigris.org/servlets/ProjectDocumentList?folderID=91 Trac-0.11.7.ja1.ziphttp //www.i-act.co.jp/project/products/products.html pysqlite-2.6.0.win32-py2.6.exehttp //code.google.com/p/pysqlite/downloads/list docutils-0.6.tar.gzhttp //docutils.sourceforge.net/ mod_python-3.3.1.win32-py2.5-Apache2.2.exehttp //ftp.riken.jp/net/apache/httpd/modpython/win/3.3.1/ 一括インストール用 http //sourceforge.jp/projects/traclight/ 参考 http //freedom.mitene.or.jp/~mizhiro/fswiki/wiki.cgi?page=Trac http //yuichi.tea-nifty.com/blog/2006/11/trac_viewvc_etc_9ece.html VB6.0の参照設定 ・レイトバインド →CreateObjectを使用してPC内のオブジェクトを使用する そのことで複数のバージョンを同一と認識できるかもしれない Excelなどは98、2000、2003で使用ライブラリが異なるので便利かも ・アーリーバインド プロジェクトの参照設定で登録することで newキーワードで使用できる 速度的にはレイトバインドより速いがまれにディストリビューションウィザードで 対応できないケースが存在するので注意が必要 例:RegExpなどはファイル+\3などの起動の為、対応できない Solaris10での起動モードの切り替え /usr/dt/bin/dtconfig -d でCUI /usr/dt/bin/dtconfig -e でGUI Subeclipseのパス http //subclipse.tigris.org/update Linux系でポートを開放する 例)tcpでの22番のポートを開放 /sbin/iptables -I INPUT -p tcp -m tcp --dport 22 --syn -j ACCEPT 例)udpでの177番のポートを開放 /sbin/iptables -I INPUT -p udp -m udp --dport 177 -j ACCEPT ※しかし、上記の方法では一時的なものなので保存したい場合は以下の方法を使用 /sbin/iptables-save iptables.astecx ← 結果を保存 cp iptables.astecx /etc/sysconfig/iptables ← コピーして、システムを再起動して、開放しているか確認 # ifconfig eth0 eth0 Link encap Ethernet HWaddr 00 0C 29 87 92 9C -----MACアドレス inet addr 192.168.0.1 Bcast 192.168.0.255 Mask 255.255.255.0 inet6 addr fe80 20c 29ff fe87 929c/64 Scope Link UP BROADCAST RUNNING MULTICAST MTU 1500 Metric 1 RX packets 1445 errors 0 dropped 0 overruns 0 frame 0 TX packets 1175 errors 0 dropped 0 overruns 0 carrier 0 collisions 0 txqueuelen 1000 RX bytes 126449 (123.4 KiB) TX bytes 204789 (199.9 KiB) Interrupt 10 Base address 0x1080 # Intel Corporation 82801CAM (ICH3) PRO/100 VE (LOM) Ethernet Controller DEVICE=eth0 BOOTPROTO=none BROADCAST=192.168.10.255 HWADDR=00 0a e4 40 15 3f IPADDR=192.168.10.142 NETMASK=255.255.255.0 NETWORK=192.168.10.0 ONBOOT=yes GATEWAY=192.168.10.254 TYPE=Ethernet USERCTL=no IPV6INIT=no PEERDNS=yes /sbin/iptables -I INPUT -p tcp -m tcp --dport 8333 --syn -j ACCEPT /sbin/iptables -I INPUT -p tcp -m tcp --dport 8222 --syn -j ACCEPT /sbin/iptables -I INPUT -p tcp -m tcp --dport 902 --syn -j ACCEPT ※上記のMACアドレスは仮想OS用のものなので気にしないでください /etc/sysconfig/selinux # This file controls the state of SELinux on the system. # SELINUX= can take one of these three values # enforcing - SELinux security policy is enforced. # permissive - SELinux prints warnings instead of enforcing. # disabled - SELinux is fully disabled. #SELINUX=enforcing SELINUX=disabled # SELINUXTYPE= type of policy in use. Possible values are # targeted - Only targeted network daemons are protected. # strict - Full SELinux protection. SELINUXTYPE=targeted phpでの空白除去 php -r $aaa = " cvb ab cabc " . "\n"; $ret = preg_replace("/^[ ]+|[ ]+$/u","", $aaa); echo $ret . "\n";
https://w.atwiki.jp/gtavi_gta6/pages/2143.html
West Coast Classics West Coast Classics概要 説明 プレイリスト 場所 余談 概要 ジャンル:クラシック・ウエストコースト・ヒップホップ 、ギャングスタ・ラップ 、Gファンク 、 ゴールデンエイジ・ヒップホップ 所在地:デイビス 周波数:95.6 FM 楽曲数:29曲(17+12) DJ:DJ Pooh 説明 最初から収録されているラジオ局。ストーリーモードとGTAオンラインの両方で選局できる。 デイビスの街から発信 – ポケベル時代のミュージック。―GTAV公式サイト プレイリスト アーティスト名 曲名 発売年 2Pac Ambitionz Az a Ridah 1996 Compton's Most Wanted Late Night Hype 1990 DJ Quik Dollaz and Sense 1995 Dr Dre Next Episode (feat.Snoop Dogg ) 2000 Dr Dre feat.Snoop Dogg Still D.R.E 1999 Geto Boys Mind Playing Tricks on Me 1991 Ice Cube You Know How We Do It 1993 Kausion What You Wanna Do? 1995 King Tee Played Like a Piano 1990 Kurupt C-Walk 1998 Mack 10 feat. Tha Dogg Pound Nothin' But the Cavi Hit 1996 MC Eiht Streiht Up Menace 1993 N.W.A Appetite for Destruction 1991 N.W.A Gangsta Gangsta 1988 Snoop Dogg Gin and Juice 1993 Tha Dogg Pound What Would U Do 1995 Too $hort So You Want to Be a Gangster 1992 PlayStation®4、Xbox One、PC版限定 アーティスト名 曲名 発売年 Bone Thugs-N-Harmony 1st of tha Month 1995 CPO lBallad of a Menace 1990 E-40 Captain Save a Hoe 1994 Eazy E No More ?'s 1988 Jayo Felony Sherm Stick 1995 Lady of Rage Afro Puffs 1994 South Central Cartel Servin' 'em Heat 1994 Spice 1 feat. MC Eiht the Murda Show 1993 The Conscious Daughters We Roll Deep 1993 The Luniz I Got 5 On It 1995 Warren G This D.J. 1994 Westside Connection Bow Down 1996 場所 ラジオ局 以下の場所で聞くことができる。スモーク・オン・ザ・ウォーター ベニーズ・オリジナルモーターワークス クラブハウス (ジュークボックスを使用しヒップホップ(*1)を選択) 個々の楽曲 収録されているいくつかの曲は以下のミッションで自動的に再生される。N.W.Aの曲「Appetite for Destruction」はフランクリンとラマーでラマーとのレースが始まると自動的に再生される。(PlayStation®4、Xbox One、PC版ではRadio Los Santosに収録されているAction Bronson Danny Brownの曲「Bad News」が自動的に再生される。) Kausionの曲「What You Wanna Do?」はGTAオンラインのオープニングムービーで再生される。 余談 ジミー のお気に入りのラジオ局でフランクリン やラマー のお気に入りのラジオ局の1つである。 West Coast Talk Radioとは同じ周波数を共有している。 The Lowdown 91.1とは姉妹局で、DJ Poohが放送内でThe Lowdown 91.1を紹介している。 West Coast Classicsに収録されている楽曲はGTA SAのRadio Los Santosに収録されていたアーティストのものが多い。 上へ
https://w.atwiki.jp/matchmove/pages/67.html
Pre-Solve Tracker Checking 解析前のトラッカーチェック 訳者注)グラフのポイントはVelocity Spikes(速度スパイク)を見つけることにあるようです。 トラッカーが途中で間違ったものを追ってしまった場合、一瞬にして別の場所へ移動します。トラッカーの移動速度が一瞬上がるわけです。これを見つけだすことで不正なトラッカーを見つけだすことができます。 (以下本文) 手動トラッキングをしているとき、十分なトラッカーがショットを通して配置できていることを確認するために、ショットを解析し始める前に定期的にトラッカーをチェックしなければなりません。 ショットを解析し始める前、自動トラッキングの後にも、トラッカーをチェックすることができます。 (単純なショットの場合、自動トラッカーでトラッキングから解析までを直接行うことができます。) このセクションは、解析する前にトラッカーを検査する方法を記載します。 SynthEyesGraph Editorを紹介します。 解析した後に、clean-up toolを含む、他のテクニックとツールを利用できます。 Tip:以下のツール・ティプスの内、自動トラッカーは灰色、 手動トラッカーは金色の背景が表示されます。 Checking the Tracker Trails トラッカー・テイルをチェックする 以下の手順は、問題あるトラッカーと状態(例えば、あまりに役に立つトラッカーが少ないフレームなど)を直ぐにチェックする方法です。 1. カメラ・ビューへ移動してください 2.メインまたは右クリック・メニューで、View/Show Imageをオフにしてください。 3.ショットのタイム・バー上で、クリック ドラッグで左右にマウスを動かし(スクラブし)、以下を探してください ・多くのトラッカーがないイメージの領域 ・全イメージが多くのトラッカーを持っていないショットの部分 ・他と違った方向に動いているトラッカー 4. メインまたは右クリック・メニューでView/Show tracker trailsをオンにしてください。 5. ショットのタイム・バー上でスクラブし、以下を探してください ・トラックの始まりか最後のおかしいフック(特に画像の端で現れます) ・テイルが不連続にジグザグしているもの。 イメージなしの方がモーション・パスを分析しやすいはずです。おそらく、イメージ自体によって惑わされないからです。 このプロセスは、問題の多いショット(低いパースペクティブによるショット、三脚で突然撮られたショット、若干のドリーまたは揺れている三脚ショット、中央のどこかに少しズームがあるショット)の性質を決定するのに有効です。 Checking Tracker Lifetimes Graph Editorのトラックビューでショットを通してフレーム毎にどのくらい多くのトラッカーが有効か概要をみることができます。 graph editorはツールバーのボタンを使用してフローティングウインドウにすることができます。また、それは、それ自体によるビューポートとして、または、他のビューポート構成の一部とにすることができます。 グラフ・エディタを開けたあと、以前に再生していたならば、それがトラック・ビューであることを確認してください。 ショットが手動トラッキングであるならば、アルファベットソートからタイムソートにしてください。 ウインドウの大きさを変更したならば、横スケーリングもリセットしてください。 次にパネルの右下ののボタンをクリックします。選択すると、トラッカーカウントバックグラウンドが見えている状態で、キーが消え、グラフが圧縮されます。グラフエディタはこのようにみえるはずです。 各バーは一つのトラッカーに対応しています。 Tracker4は選択されていて、強調されています。 色分けされたバックグラウンドは、トラッカーの数が、左で問題が多く、中央はOKで、右で安全を示します。 あなたは好きに、セーフレベルを構成できます。 このレベル(デフォルト12)を超えると、バックグラウンドは白くなるでしょう(グレーを暗いUI設定にしてください)。 しかし、セーフレベルを下回ると、バックグラウンドは Ok の、緑色の明るい色合いになるでしょう。 トラッカーの数はOKですが、希望するセーフレベルに達するほど高いわけではありません。 この圧縮された画面はトラッカーがショットの間中どう分配されているかにおける素晴らしいクイック・ルックを与えます。 色分けは三脚台モードショットと保持領域があるショットにより異なります。 ウェイトが0のトラッカーは数えません。 Hint When the graph editor is in graph mode, you can look at a direct graph of the number of valid trackers on each frame by turning on the #Normal channel of the Active Trackers node. If there are unavoidably too few trackers on some frames, you can use the Skip Frames track on theFeature Control Panel to proceed. The graph editor is divided into three main areas a hierarchy area at top left, a canvas area at top right, and a tool area at the bottom. You can change the width of the hierarchy area by sliding the gutter on its right. You can partially or completely close the tool area with the toolbox at left. A minimal view is particularly handy when the graph editor is embedded in a viewport layout. In the hierarchy area. you can select trackers by clicking their line. You can control-click to toggle selections, or shift-drag to select a range. The scrollbar at left scrolls the hierarchy area. You can also select trackers in the canvas area in squish mode, using the same mouse operations as in the hierarchy area. The icons next to the tracker name provide quick control over the tracker visibility, color, lock status, and enable. Warning you can not change the enable, or much else, of a tracker while it is locked! The small green swatch shows the display color of a tracker or mesh. Double-clicking brings up the color selection dialog so you can change the display color. You can shift-click a color, and add all trackers of that color to the current selection, control-click the swatch of an unselected tracker to select only trackers of that color, or control-click the swatch on a selected tracker to unselect the trackers of that color. Jumping ahead, the graph editor hierarchy also shows any coordinate-system lock settings for each tracker x, y, and z for the respective axis constraints; l (lower-case L) when there is a linked tracker on the same object; i for a linked tracker on a different object (an indirect link); d for a distance constraint; 0 for a zero-weighted tracker; p for a pegged tracker; F for a tracker you specified to be far; f for a tracker not requested to be far, but solved as far for cause. Introduction to Tracker Graphs The graph editor helps you find bad trackers and identify the bad portions of their track. The graph editor has a very extensive feature set that we will begin to overview; for full details see thegraph editor reference. We won’t get to the process of how to find the worst ones until the end of the section, when you understand the viewport. To begin, open the graph editor and select the graphs mode. Selecting a tracker, or exposing its contents, causes its graphs to appear. In this example, a tracker suddenly started jumping along fence posts, from pole to pole on three consecutive frames. The red curve is the horizontal U velocity, the green is the vertical V velocity, and the purple curve is the tracker figure-of-merit (for supervised trackers). You can see the channels listed under Tracker15 at left. The green circles show which channels are shown; zoom, pan, and color controls are adjacent. Double-clicking will turn on or off all the related channels. There are a variety of different curves available, not only for the trackers but for other node types within SynthEyes. The graph editor is amult-curveeditor—any number of completely different kinds of curves can be displayed simultaneously. There is no single set of coordinate values in the vertical direction because the zoom and pan can be different for each kind of channel. To determine the numeric value at any particular point on a curve, put the mouse over it and the tooltip will pop up with the set of values. The graph editor displays curves for each node that is exposed (its channels are displayed; Enable, U. Vel, V. Vel, etc above). The graph editor also displays curves for all selected nodes (trackers, cameras, or moving objects) as long as theDraw Curves for Selected Nodesbutton is turned on. This gives you quite a bit of quick control over what is drawn, and enables you to compare a single tracker or camera s curves to any other tracker as you run through them all, for example. You zoom a channel by dragging the small zoom icon. The zoom setting is shared between all channels with the same type. For example, the U and V velocity channels are the same type, as are the X, Y, and Z position channels of the camera. But the U velocity and U position are different types. If you click on the small Zoom icon, the other zoom icons of the same type will flash. The zoom setting is also shared between nodes of the same type zooming or panning on one tracker affects the other trackers too. All related channels will zoom also, so that the channels remain comparable to one another. This saves time and helps prevents some incorrect thought patterns. The pan setting is also shared between nodes, but not between channels the U velocity and V velocity can be separated out. When you pan, you’ll see a horizontal line that is the “zero level” of the channel. It will snap slightly to horizontal grid lines, making it easier to make several different curves line up to the same location. You can later check on the zero level by tapping the zoom or pan icons. There are two kinds of auto-zooms, activated by double-clicking the zoom or pan icons. The zoom double-click auto-zooms, but makes all channel of the same type have the same zero level. The pan double-click auto-zooms, but pans the channels individually. As a result, the zoom double-click keeps the data more organized and easier to follow, but the pan double-click allows for a higher zoom factor, because the zero levels can be different. For example, consider zooming an X position that runs 0 to 1, and a Y position that runs 10 to 12. If we pan double-click, the X curve will run full-screen from 0 to 2, and Y will run full-screen from 10 to 12. Note that X is not 0 to 1, because it must have the same zoom factor as Y. X will only occupy the bottom half of the screen. If we zoom double-click, X will run from 0 to 12 full screen, and Y will run from 0 to 12 full screen. The range and zero locations of both curves will be the same, and we’ll be better-able to see the relationship between the two curves. But if we want to see details, the pan-double-click is a better choice. There is no option to have X run 0 to 1 and Y run 10 to 12, by design. Both zoom and pan settings can be reset by right-clicking on the respective icons. Interpreting Figure of Merit In this example, two trackers have been supervised-tracked with a Key Every setting of 20 frames (but starting at different frames). The tracker Figure of Merit (FOM) curve measures the amount of difference between the tracker s reference pattern and what is found in the image. You see it drop down to zero each time there is a key, because then the reference and image are the same. One tracker has a small FOM value that stays mostly constant. The other tracker has a much larger FOM, and in part of the shot it is much larger. In a supervised shot, the reason for that should be investigated. You can use this curve to help decide how often to place a key automatically. The 20 frame value shown above is plenty for those features. If you see the following, you should reduce the spacing between keys. You’ll also be able to see the effect of theKey Smoothsetting the key smoothing will flatten out a steadily increasing curve into a gently rounded hump, which will reduce spikes in the final camera path. Velocity Spikes Here s an example of a velocity curve from the graph editor At frame 217, the tracker jumped about 3 pixels right, to a very similar feature. At frame 218, it jumped back, resulting in the distinctive sawtooth pattern the U velocity curve exhibits. If left as-is, this spike will result in a small glitch in the camera path on frame 217. You can repair it using theTracker control panel in the main user interface by going to frame 217. Jiggle back and forth a few frames with the S and D keys to see what s happening, then unlock the tracker and drop down a new key or two. Step around to re-track the surrounding frames with the new keys (or rewind and play through the entire sequence, which is most reliable). DeGlitch Mode You can also repair the glitch by switching to the Deglitch mode of the graph editor, then clicking on the first (positive) peak of the U velocity at frame 217. SynthEyes will compute a new tracker location that is the average of the prior and following locations. For most shots, this will eliminate the spike. If you see a velocity spike in one direction only, it will be more difficult to correct it means that the tracker has jumped to a nearby feature, and not come back. You will have to put it back in its correct location and then play (track) through the rest of the shot. The deglitch tool can also chop off the first or last frame of a tracker, which can be affected when an object moves in front, or a feature is moving offscreen. Even if the last two or three frames are bad, you can click a few times and quickly chop them off. Finding Spikes Before Solving Learn to recognize these velocity spikes directly. There are double spikes when a tracker jumps off course and returns, single spikes when it jumps off course to a similar feature and stays there, large sawtooth areas where it is chattering between near-identical features (or needs a new position key for reference), or big takeoff ramps where it gets lost and heads off into featureless territory. To help find these issues, the graph editor features the Isolate mode. Left-click it to turn it on, then right-click it to select all the trackers (it does not have to be on for right-clicking to work). With all the trackers selected, you will usually see a common pattern for most of the trackers, plus a few spots where things stick out. If you click the mouse over the spikes that stick out, that tracker will be selected for further investigation. You can push the left button and keep it down and move around investigating different curves, before releasing it to select a particular one. It can be quicker to delete extra automatic trackers, rather than repairing them. After repairing each tracker, you can right-click the isolate button again, and look for more. With two monitors, you can put the graph editor on one, and the camera view on another. With only one monitor, it may be easiest to operate the graph editor from the Camera Graphs viewport configuration. Once you are done, do arefine-mode solving cycle. Hint You can stay in Deglitch mode, and temporarily isolate by holding down the control key. This gives a quick workflow for finding and repairing glitches.
https://w.atwiki.jp/metalmetabo/pages/33.html
- visitors Metabolic network analysis of Streptomyces tenebrarius, a Streptomyces species with an active Entner-Doudoroff pathway nih.gov [HTML]I Borodina, C Scholler, A Eliasson, J … - Applied and …, 2005 - Am Soc Microbiol http //scholar.google.com/scholar?q=related vbWz9Ak9HjwJ scholar.google.com/ hl=ja as_sdt=2000 Streptomyces tenebrarius is an industrially important microorganism, producing an antibiotic complex that mainly consists of the aminoglycosides apramycin, tobramycin carbamate, and kanamycin B carbamate. When S. tenebrarius is used for industrial tobramycin ... Genome-scale reconstruction and in silico analysis of the Clostridium acetobutylicum ATCC 824 metabolic network J Lee, H Yun, AM Feist, BØ Palsson, SY Lee - Applied microbiology and …, 2008 - Springer http //scholar.google.com/scholar?q=related 6k93cgR0CzwJ scholar.google.com/ hl=ja as_sdt=2000 Page 1. GENOMICS AND PROTEOMICS Genome-scale reconstruction and in silico analysis of the Clostridium acetobutylicum ATCC 824 metabolic network Joungmin Lee Hongseok Yun Adam M. Feist Bernhard Ø. Palsson Sang Yup Lee ... Metabolic networks in motion 13C-based flux analysis nih.gov [HTML]U Sauer - Molecular systems biology, 2006 - nature.com http //scholar.google.com/scholar?q=related B0vTesydGZwJ scholar.google.com/ hl=ja as_sdt=2000 ... Curr Opin Biotechnol 16 350–355 | Article | PubMed | ISI | ChemPort |; Borodina I, Schöller C, Eliasson A, Nielsen J (2005) Metabolic network analysis of Streptomyces tenebrarius, a Streptomyces species with an active Entner–Doudoroff pathway. ... Combining genomics, metabolome analysis, and biochemical modelling to understand metabolic networks hindawi.com [PDF]O Fiehn - Comparative and Functional Genomics, 2001 - Wiley Online Library http //scholar.google.com/scholar?q=related -r0O-RbpfxsJ scholar.google.com/ hl=ja as_sdt=2000 ... Metabolomics. The obvious next step in metabolic network analysis is to try to determine metabolic snapshots in a broad and comprehensive way. ... 13 Christensen B, Nielsen J. Metabolic network analysis a powerful tool in metabolic engineering. ... A metabolic network analysis NMR experiment design tool with user interface-driven model construction for depth-first search analysis T Zhu, C Phalakornkule, S Ghosh, IE Grossmann, … - Metabolic …, 2003 - Elsevier http //scholar.google.com/scholar?q=related Ov3p-3IVXxsJ scholar.google.com/ hl=ja as_sdt=2000 A Windows program for metabolic engineering analysis and experimental design has been developed. A graphical user interface enables the pictorial, “on-screen” construction of a metabolic network. Once a model is composed, balance equations are automatically generated. ... Genome-scale reconstruction and analysis of the Pseudomonas putida KT2440 metabolic network facilitates applications in biotechnology plos.org [HTML]J Puchałka, MA Oberhardt, M Godinho, A Bielecka, … - PLoS Comput …, 2008 - dx.plos.org PLoS Computational Biology is an open-access. http //scholar.google.com/scholar?q=related V6wktboEeLMJ scholar.google.com/ hl=ja as_sdt=2000 Integrated analysis of regulatory and metabolic networks reveals novel regulatory mechanisms in Saccharomyces cerevisiae cshlp.org [HTML]MJ Herrgård, BS Lee, V Portnoy, BØ … - Genome research, 2006 - genome.cshlp.org http //scholar.google.com/scholar?q=related -IQUN4gFKUgJ scholar.google.com/ hl=ja as_sdt=2000 ... biomass composition). The integration of the metabolic network analysis and the transcriptional regulatory network model described above is accomplished using the regulated flux balance analysis approach (Covert et al. 2001). In ... Validation of a metabolic network for Saccharomyces cerevisiae using mixed substrate studies ulaval.ca [PDF]PA Vanrolleghem, P de Jong-Gubbels, … - Biotechnology …, 1996 - interscience.wiley.com http //scholar.google.com/scholar?q=related jaCs_pUlSXcJ scholar.google.com/ hl=ja as_sdt=2000 Page 1. ARTICLES Validation of a Metabolic Network for Saccharomyces cerevisiae Using Mixed Substrate Studies Peter A. Vanrolleghem,*,† Patricia de Jong-Gubbels,‡ Walter M. van Gulik,§ Jack T. Pronk,‡ Johannes P. van Dijken,‡ and Sef Heijnen† ... Metabolic‐flux analysis of Saccharomyces cerevisiae CEN. PK113‐7D based on mass isotopomer measurements of 13C‐labeled primary metabolites WA Winden, JC Dam, C Ras, RJ Kleijn, JL … - FEMS yeast …, 2005 - Wiley Online Library Skip to Main Content. ... http //scholar.google.com/scholar?q=related fM6Xi9-F_GIJ scholar.google.com/ hl=ja as_sdt=2000 The efficiency of multi-target drugs the network approach might help drug design arxiv.org [PDF]P Csermely, V Agoston, S Pongor - Trends in pharmacological sciences, 2005 - Elsevier http //scholar.google.com/scholar?q=related U0rlpj3tgrYJ scholar.google.com/ hl=ja as_sdt=2000 ... 6111–6121. Full Text via CrossRef | View Record in Scopus | Cited By in Scopus (53). 8 B. Papp et al., Metabolic network analysis of the causes and evolution of enzyme dispensability in yeast, Nature 429 (2004), pp. 661–664. Full Text via CrossRef | View Record in Scopus |.
https://w.atwiki.jp/dow2jpmodwiki/pages/52.html
9048838Heavy bolter barrage on that position! 9048839Tactical squad dismount and attack! 9048840Begin repairs on our vehicle. 9048841Taking heavy damage from explosives! 9048842All systems dead. 9048843Keep fighting… Keep -- 9048850Once more, the Emperor smiles on those who fight in His name. 9048851No xenos may face us and live. 9048874Load main guns! Engine to combat speed! 9048875Make ready! The enemy is upon us. 9048878Crush their bones to dust! 9048881Load explosive ordnance! 9048884Concentrate heavy bolter fire on that position! 9048885We are the armored fist of the Emperor! 9048886Begin combat repairs! 9048887Explosive charges penetrate our armor! 9048888The Machine Spirit withers… our armor cracks… 9048889This cannot be… 9048896See to the maintenance rites, brothers. 9048897This is but one battle in an endless war. 9048924The eye of the unbeliever is easily deceived. 9048930Can you fight blind, alien? 9048931A cunning enemy, then… 9048932Your fortress may be your tomb. 9048933Every foe has a weakness. 9048942Foes such as these are keen reminders. 9048943The Chapter demands no less than excellence from us. 9048966It seems the Guard cannot handle a few xenos, brothers. 9048967Their deaths fall to us, then. 9048970Teleport warhead immediately! 9048973Fire artillery barrage! 9048976Brothers! Deploy and attack! 9048977I have fought a hundred crusades against your kind. 9048978I am the Emperor s weapon, honed with fury. 9048979You dare damage my holy armor! 9048980Where no other had, you have bested me, alien. 9048981But my brothers will exact vengeance. 9048988Another victory in our endless crusade. 9048989I trust tomorrow will bring still more. 9048996Lictor 9048997Infantry 9049012Versatile hero with various upgrades for melee or ranged. Increases the bonuses of your synapse creatures auras. 9049013Tyranid Hive Tyrant 9049014Fast and disruptive, excels at rushing into enemy lines or surprising them by tunneling beneath them. Grants the Fleet of Claw ability to Raveners. 9049015Tyranid Lictor Hero 9049029Hormagaunt Brood 9049030Infantry 9049031Ravener Brood 9049032Infantry 9049035Warrior Brood 9049036Heavy Infantry 9049037Zoanthrope 9049038Infantry 9049039Carnifex 9049049Monster 9049059Lictor Alpha 9049060Commander 9049061Ravener Alpha 9049062Commander 9049063Power Armor 9049064Hive Tyrant 9049065Commander 9049099Banshee 9049102Guardian 9049105Avatar 9049108Ranger 9049111Warlock 9049114Warp Spider 9049168Wartrukk 9049180Big Shoota 9049192Burna 9049199Highly agile melee infantry. Upgrades grant additional speed, the War Shout ability, and other enhancements. 9049200Howling Banshees 9049201Howling Banshees 9049202Infantry 9049206High damage but low durability infantry. Upgrades grant abilities such as Plasma Grenades and Energy Shields. 9049207Guardian 9049208Guardian Squad 9049209Infantry 9049213Fiery incarnation of the God of War and Murder. Massively powerful melee unit. Enhances nearby troops, making them resistant to ranged damage and immune to suppression. 9049214Avatar 9049215Avatar 9049216Daemon 9049220Light infantry unit that requires a brief setup time. Good for sniping enemies from a distance, and for killing units in buildings. Can detect infiltrated units. 9049221Rangers 9049222Rangers 9049223Infantry 9049234Elite infantry equipped with teleporters. Best used for ambushes and rapid redeployment. 9049235Warp Spider Squad 9049236Warp Spider Squad 9049237Infantry 9049241Kommando Nob (Hero) 9049244Collect the Biosample 9049255Fast and fragile, anti-infantry vehicle. Transports infantry units across the battlefield and allows nearby squads to reinforce. 9049256Ork War Trukk 9049257Wartrukk 9049258Vehicle 9049276sneaky boy who likes to stab and shoot from the shadows, grants Kommando Squad big shootas 9049277Ork Kommando Nob 9049278Kommando Nob 9049279Commander 9049280Stop the Ork Incursion 9049281Warboss (Hero) 9049336Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz 9049337Ork Warboss 9049338Warboss 9049339Commander 9049357Deff Dread 9049387Slow melee vehicle. Effective versus infantry and vehicles. Has the Rampage ability which allows the Deff Dread to move faster. Can also be upgraded with Burnaz n Bitz 9049388Killa Kan 9049389Deff Dread 9049390Vehicle 9049418Improved Medical Equipment 9049419Improved Medical Equipment 9049420Gives the Apothecary more energy and energy regeneration. 9049428Recovery Stimulant Kit 9049429Astartes Issue 9049430Heals 75% of Squad Maximum Health in an Area 9049431Replenished by Supplies 9049432Revives Fallen Squad Leaders 9049455High Powered Shots 9049458Delivers a lethal shot to infantry from considerable range 9049474Wraithlord 9049480Fire Prism 9049492Powerful walker unit. Upgrades allow for additional ranged damage or anti-armor weaponry. 9049493Wraithlord 9049494Wraithlord 9049495Vehicle 9049496Skimmer tank armed with a powerful energy cannon. Capable of unleashing a high-damage focused shot. 9049497Fire Prism 9049498Fire Prism 9049499Vehicle 9049556Target Explosives Here 9049569Apothecary Armor 9049570Power Armor 9049577Kill the Eldar Warlock 9049578Witchblade 9049740Recklessness 9049741Break suppression effects. 9049743The Blighted Bolter 9049744Bolter 9049750Greatly Increased Damage in Melee 9049771Rendezvous with Tarkus and his squad 9049791Move North 9049816Reinforce Shootas 9049817Reinforce Shootas 9049818Reinforce Shootas 9049819Reinforce Stikbommas 9049820Reinforce Stikbommas 9049821Reinforce Stikbommas 9049822Reinforce Tankbustas 9049824Reinforce Tankbustas 9049832Apothecary Armor 9049833MK VII Aquila Armor 9049917Move here to get within grenade range 9049918Use Grenades to collapse the cave entrance 9049925Kommando 9049932Fragile stealth ranged unit. Can detect infiltrated units. Additional abilities include Luv da Dakka, Smoke Grenade and the Burna Bomb. Can add a Nob Leader. 9049933Kommando Squad 9049934Kommando Squad 9049935Infantry 9049936Choppa 9049937Stormboy 9049940Assault troops equipped with jump packs. Good at closing quickly and forcing ranged units into melee combat. Can be upgraded with Improved Rokkit Packs which allows the use of Bommaboys. Can also be upgraded with a Nob Leader. 9049941Stormboyz 9049942Stormboyz 9049943Ork Mob 9049944Typhon Primaris 9049945Typhon Low Lands 9049947Meridian 9049948Meridian Downtown 9049956Choppa 9049975Power Armor 9049976Power Armor 9050084Assassinate 9050085Stab a target for heavy damage. If the target is killed with assassinate the Kommando can immediately make another stab. 9050135Loota 9050159ACHIEVEMENT First Sync Kill 9050244Kill the Hive Tyrant 9050245Big Shoota 9050261Comes with a weapon that suppresses large groups of infantry. Has limited firing arc and requires set-up time. Can be upgraded with a Beamy Deff Gun which is effective versus vehicles. 9050262Ork Lootas 9050263Lootas 9050264Infantry 9050265Reinforce Lootas 9050266Reinforce Lootas 9050267Reinforce Lootas 9050280Predator Autocannon 9050547Warp Field 9050548Activate a protective shield. While active, damage received drains energy instead of health. 9050550Burrow 9050551Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away and stuns any nearby enemies. 9050577Tactical Marine 9050584Orks with lotsa grenades! 9050585Ork Shoota Boyz 9050586Stikkbommaz 9050587Ork Grenadier Mob 9050612Level 2 Teleporta Platform 9050613Upgrades your Teleporta Platform to level 2. Unlock Stikkbommaz, Tankbustas, Wartrukk, Deff Dread and Weirdboy. 9050616Level 2 Teleporta Platform 9050617Level 3 Teleporta Platform 9050618Upgrades your Teleporta Platform to level 3. Unlock Nob Squad, Kommando, and Looted Tank. 9050627Stormboyz 9050628Stormboyz are strapped to rokkit packs that propel their wearer to the front of the battle. Effective against infantry. 9050631Heavy Dakka Support 9050632Lootas are the most heavily armed of all orks. They can suppress infantry from long range. 9050639Bomma Boyz 9050640The Stikkbombaz are effective versus infantry and clearing out garrisoned buildings. 9050677Big Shoota 9050678Offers greater range and damage than standard shoota. Also grants the Aiming? Wotz Dat? ability which causes suppression when active. 9050693Burna 9050694Effective against infantry, buildings and units in cover. 9050708Level 2 Teleporta Platform 9050709Tank Hunters 9050710Tankbustas are effective against vehicles. 9050713Stikkbombz 9050714Grants Stikkbomb ability, an effective anti-infantry grenade. 9050717Stikkbombs 9050718Stikkbomb 9050719Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9050729Enhanced Kustom Shoota 9050730Give the Warboss an enhanced kustom shoota. Effective versus infantry and grants the Shoot em Good ability. 9050735Stikkbombs 9050739Retake the Imperial Settlement 9050867Ork HQ 9050870Teleporta Platform 9050871Building 9050872Tyranid HQ 9050875Hive 9050876Building 9050877Eldar HQ 9050880Webway Assembly 9050881Building 9050900Rokkit Launcha 9050914Level 2 Hive 9050918Level 3 Hive 9050919Upgrades your Tyranid Hive to Level 3 and unlocks the Lictor, and Carnifex. 9050951Evolution Chamber 9050952unlocks infantry upgrades 9050986Quit all dat movin , ya gitz. 9050987How m I gonna shoot ya if you get too close? 9050988 9050994Time to come out of dere… 9050996unlocks zoanthropes 9051020Reinforce Avitus s squad 9051045Devourer 9051046Mutates Ravener to grant the Devourer ranged weapon. Effective against infantry. 9051048Bolter 9051052Tyranid Ripper 9051067Kill Mek Blitzzagga 9051068Find and kill Mek Blitzzagga. He may lead you to the Astronomic Array. 9051075Venom Cannon 9051076The Venom Cannon is a powerful weapon effective against infantry and vehicles. Grants ranged synapse to nearby units 9051086Boss Helm 9051090Yes 9051091No 9051095Okay 9051096Cancel 9051097Show Readme.txt after install is finished 9051144Supply Drop 9051157Flesh Hook 9051160Stikkbombs 9051161Flesh Hooks 9051162Fire terrible hooks to damage enemy infantry and pull a target towards you. 9051200Soul Shrine 9051201Increases the strength of Exarchs and Exarch auras. 9051220Spore Mine 9051234From the Warp 9051235Equipped with the death spinner and a warp generator caple of making short warp jumps the Warp Spider is a fearsome ranged unit. 9051238Level 2 Webway Assembly 9051239Upgrades your Webway Assembly to level 2. Unlock Warp Spider Squad, Wraithlord, Falcon, Brightlance Weapon Team, and Wraithguard. 9051242Level 2 Webway Assembly 9051243Level 3 Webway Assembly 9051244Upgrades your Webway Assembly to level 3. Unlock Fire Prism, D-Cannon weapon team and the Avatar. 9051257Spears of Light 9051258Weapons platform effective against vehicles. 9051260Level 2 Webway Assembly 9051261Level 3 Webway Assembly 9051262Space Continuum 9051263Unlocks D-Cannon upgrade 9051274Fleet of Foot 9051275Enables you to activate Fleet of Foot on Guardian Squads, Howling Banshees, Seer Council, Ranger and weapon teams. 9051288Stikkbombs 9051290Commander, how much longer are we to waste our time fighting these Greenskins? 9051291We should be concentrating on the Tyranids. 9051292The citizens those Orks were threatening would disagree with that assessment. 9051293I care not a whit for them, Thaddeus. 9051294Our duty is to halt the hive, not to coddle every mewling child across the sub-sector. 9051295So you would just hand the sector to the Orks? 9051296Thaddeus makes a fair point, Avitus. 9051297We cannot stop the Hive here if the Greenskin is allowed free reign. 9051298Mission Briefing 9051317Extended Carapace 9051403Protect the Argus City Gate 9051406Save Avitus 9051413Ladon Swampland 9051414This lowland depression is clogged by vines and choked with fetid vapors. Only a few ruins hint at past human attempts at settlement. Now, a Tyranid hive lurks within. 9051415Hab Spire Legis 9051416Home to millions of Imperial Citizens, Hab Spire Legis includes important industrial and transport centers as well as housing. 9051417Mount Siccaris 9051418The humans who once inhabited Typhon s highlands erected temples near the volcanic Mount Siccaris. Ruins now rise above canyons dug by ancient lava flows. 9051419Eliminate them. 9051420When ya gonna start? 9051427Destroy them from range. 9051428Now me force field s up an I m unstoppable! 9051429Into the Hive 9051431Raid Against the Warboss 9051433Eliminate Warboss Bonesmasha 9051434Greenskin Assassin 9051436Kill the Ork Kommando 9051476Dreadnought 9051487Angel Gate Control Tower 9051490Garrissonable Structure 9051492Well done. 9051496Your target is on your map display. 9051497Understood. 9051498Hive Tyrant! 9051499I am Davian Thule. 9051500The beast is gone. 9051501Bolter 9051504Master-Crafted Bolter 9051505Ranged weapon effective against infantry. Grants the Full Auto ability which knocks back enemies and deals increased damage within an area. 9051507Full Auto 9051508Open fire, dealing increased damage and knocking enemies back within a small area. 9051572Predator Heavy Bolter Left 9051576As many as we can. 9051577Destroy that nest before it spawns! 9051578Kill one, ten more appear. 9051579Commander, toxin analysis complete. 9051580Beginning revival. 9051581Alien sniper! 9051582Spore mines ahead. Destroy them from range. 9051583Explosive spores. 9051593This will allow us to prepare an antitoxin for Captain Thule. 9051594Techmarine 9051624Keep at least 1 Imperial Guard alive 9051683Stikkbomb 9051715Brightlance upgrade 9051716Equip a bright lance cannon, effective against vehicles. 9051718Shuriken Cannon upgrade 9051719Equip a shuriken cannon, effective against infantry. 9051730Rune Armor 9051731Increases the Farseer s Health, Energy and Energy Regeneration. 9051733Armor of Fortune 9051734Unlocks Fortune ability which temporarily reduces the damage taken by an allied unit. Increases Health and health regeneration of the Farseer. 9051763Witchblade 9051764Gives the Farseer a deadly witchblade. 9051802Move here to pickup wargear 9051809Pickup Wargear 9051813Uncover who is agitating the Orks 9051814Bolter 9051853Long ago, the Emperor foresaw Humanity s need for warriors unlike any others. 9051854Warriors who could face the unbearable horror lurking among the stars. 9051855Who, when all others fled, would strike at that horror s very heart. 9051856Who, on the day of certain defeat, would be victorious. 9051857Brothers, we are those warriors. 9051858And that day is today. 9051859Attention Xeno attack imminent. 9051860All residents report to designated hab-shelters without delay. 9051861Display identity badges at all times. 9051862Follow all orders from stratum Adepts. 9051863Report xeno sightings without delay. 9051864Remember The faithful shall have the Emperor s Protection. 9051878Let others blanche and recoil in the face of this genocidal infestation. 9051879We are Space Marines. 9051880We know no fear. 9051881Let others retreat before an inhuman enemy who uses life itself as its twisted weapon. 9051882We are Space Marines and we arm ourselves with the purest of all weapons… 9051883Death itself. 9051887Reinforce Kommandos 9051888Reinforce Kommandos 9051889Reinforce Kommandos 9051890Reinforce Sluggas 9051891Reinforce Sluggas 9051892Reinforce Sluggas 9051893Reinforce Stormboys 9051894Reinforce Stormboys 9051895Reinforce Stormboys 9051899We have detected Eldar scouts near our Communications Array. They must be preparing an attack on the array itself. 9051901Repel this attack, Commander. 9051906Stay alert. The Eldar strike without warning. 9051907The Eldar want the Array for themselves, Commander, their primary target will be the beacons. 9051908You must protect the beacons. 9051941Enemy in full retreat. 9051942And our connection with the Array remains secure. 9051943Well done, Commander. 9051949The Array has fallen, Commander. 9051950We have failed. 9051953The Eldar are closing in on one of our automated foundries, Commander. 9051955I know not why they seek to acquire our technologies, but this cannot be allowed. If the foundry falls, our ability to deploy to multiple missions would be compromised. 9051956We must protect that foundry, Commander. 9051961What would the Eldar want with a foundry? 9051962Suffice it to know that they wish it, Avitus. 9051963And if we fail to protect our beacons around it, they will have it. 9051996Back to the shadows, Eldar. 9051997Well done, Commander. 9051998The Foundry remains operational and under our control. 9052004Curse those foul Eldar. 9052005The beacons are destroyed, and the foundry is lost. 9052008The alien swarm is moving directly towards one of our Communications Arrays, Commander. 9052010Unless they are stopped, they will sever our connection with the array and cost us valuable intelligence on their activities. 9052011Time is of the essence. 9052020The swarm is closing in. Set up your defenses while you can. 9052021We need to protect the beacons. 9052022We ll lose the Communications Array if they are destroyed. 9052059I fear nothing, for I am fear incarnate. 9052060The Communications Array is safe for now. 9052061Well done. 9052068The communications array has fallen. 9052069Sending in Thunderhawks for immediate extraction. 9052074The Tyranid swarm continues to ravage the sector, Commander. 9052075An entire horde is closing in on one of our automated foundries. 9052076These foundries allow us to resupply quickly and launch multiple strikes against our enemies. 9052077That advantage could be lost to us if this foundry falls to the Tyranids. 9052086The foundry can weather an attack, but our control beacons are much more fragile. 9052087If the swarm destroys those, we will no longer have access to the Foundry, regardless of its state. 9052088Then they will not fall. 9052125The horde has been stopped in its tracks. 9052126The foundry has not fallen. 9052134Withdraw to the Strike Cruiser, brothers. Our beacons are shattered and the foundry is lost. 9052135We must find another route to victory. 9052140The Tyranids are threatening a shrine to the Emperor. 9052141Losing this shrine will deal a serious blow to morale across the sector. 9052143We cannot allow this, Commander. 9052152Remember, Commander, the control beacons must not fall or the shrine will be rendered useless. 9052191The shrine is safe now. 9052192The Emperor was with us this day. 9052200The shrine has fallen to the swarm. Thunderhawks approaching for emergency extraction. 9052201This is a dark day for the Imperium. 9052206Defend her at all costs! 9052207Destroy the Space Marines! 9052212Commander, we are experiencing massive power fluctuations. 9052213Whatever is happening there, you must stop it! 9052214Forward, then! 9052215We cannot pierce her damnable shield! 9052216Aahh… Isha lend me strength… 9052217See! She cries out when her soldiers fall! 9052218It is weakening her. 9052219Then we shall weaken her further. 9052220Or it was all an Eldar trick. 9052470Commander, the Greenskins continue their rampage across the sector. 9052471A communications array has come under attack from an Ork horde. They seek to loot and destroy this important structure. 9052472These arrays improve our communications across the sub-sector and allow us to monitor enemy movements. We cannot afford to lose that advantage. 9052482The Ork assault is about to begin commander. 9052483The Greenskins will target the beacons around the Array. If those fall, the relay will be theirs. 9052484They may also try to capture the array directly. We can t let that happen either. 9052530Communications array secured. 9052531Excellent work, Commander. 9052532We will continue to benefit from this data throughout our crusade. 9052541I have lost contact with the array s logic engines. 9052542The battle is lost. Withdraw immediately. 9052547The Orks are preparing to assault one of our automated foundries, Commander. 9052549It is these foundries that allow us to rapidly redeploy and launch multiple strikes. 9052550You must repel the Ork attack or the foundry will fall. 9052559They will direct their attacks at the beacons allowing us to control its automated systems. 9052560They should direct their attacks at us. That would actually give them a chance to succeed. .. 9052561The Orks will want the foundry for themselves, Commander. 9052607Ork threat eliminated. Find us worthier opponents in the future. 9052608Foundry output remains strong, Commander. Well done. 9052618The relays are shattered. The foundry is lost 9052619Initiating emergency extraction. 9052624Commander, the Orks are about to overrun a shrine dedicated to the Emperor. 9052625Losing this shrine would bring shame to our Chapter and deal a serious blow to sector morale. 9052627Protect the shrine at all costs. 9052636We will not allow the aliens to desecrate this place. 9052637Make sure our beacons remain in place, brothers. 9052638We cannot protect the shrine without them. 9052684We stand victorious in the Emperor s shadow. 9052685The Orks will think long and hard before attacking a holy shrine again. 9052695The beacons are lost. 9052696We must withdraw. 9052814Superior Power Sword 9052817Relic Power Sword 9052820Master-Crafted Power Sword 9052823Azrael s Second 9052824Power Sword 9052846Anointed Power Axe 9052853Anointed Power Axe 9052854Equips the Apothecary with a Power Axe that drains energy from enemies when it strikes. 9052886Bolter 9052905Armor of Purity 9052906Armor of Purity 9052907Reduces the recharge time on the Apothecary s Heal ability and increases the Apothecary s health. 9052909Brothers in Arms 9052910Increase the firing rate and damage output of the Techmarine and nearby allies. 9052967Die, xeno! Die! 9052968We do not have the weapons to kill this beast. 9052975Greenskin Horde 9052976Tyranid Hive Fleet 9052995Well done, Commander. 9052996Excellent work, Commander. 9052997However, only a few mortar batteries have reactivated. 9052998The choice of tactics is yours, of course. 9053011Angel Gate is closing! 9053047Use your Jump Pack troops 9053048Target Thaddeus 9053049Greenskin Horde 9053050Tyranid Hive 9053051Eldar 9053052Loathsome Eldar 9053053Angels of Death 9053054Angels of Death 9053055The Wailing Doom 9053056Fire Prism Assault 9053057Idranel of Ulthwe 9053058Warlock of the Eldar 9053059The Eldar Pathfinder 9053060Lord of Wraiths 9053061A Spider Among Flies 9053062The Eldar Webway Gate 9053063The Eldar Farseer Summoner 9053064The Ork Warboss 9053065Greenskin Armor 9053066Greenskin Weaponsmith 9053067The Ork Kommando 9053068Rippa-Splitta 9053069Skykilla s Raid 9053071Target Gutrencha 9053072Destroy the Avatar 9053073Destroy the Fire Prism 9053074Eliminate Farseer Idranel 9053075Kill the Eldar Warlock 9053076Eliminate Ranger Nemerian 9053077Destroy the Wraithlord 9053078Kill the Warp Spider Exarch 9053079Destroy the Falcon Tank 9053080Kill the Eldar Farseer Summoner 9053081Kill the Ork Warboss 9053082Kill Boss Gorwazza 9053083Eliminate the Ork Mek 9053084Kill the Ork Kommando 9053085Eliminate Rippa-Splitta to Recover the Dataslate 9053086Eliminate Skykilla and his Stormboyz 9053087Eliminate Deff Driva 9053088Eliminate Gutrencha 9053089Thundering Terror 9053090Monstrous Might 9053091Target Carnifex 9053092Master of the Hive 9053093Tyrant Alert 9053094To Decapitate the Hive 9053095The Tyranid Lictor Jumper 9053096Death Whisper 9053097The Mantis Killer 9053098The Killer Serpent 9053099Unstoppable Fury 9053100Brain Beast Unleashed 9053101The Hidden Brain 9053102Snake in the Grass 9053103Vengeance for Davian Thule 9053104Brood Swarm 9053105Hand of the Hive Mind 9053106Fury of the Hive Mind 9053107Bring down the Carnifex 9053108Purge the Carnifex 9053109Kill the Tyranid Guant Squad 9053110Eliminate the Hive Tyrant 9053111Destroy the Nesting Hive Tyrant 9053112Eliminate the Hive Tyrant 9053113Kill the Tyranid Lictor Jumper 9053114Kill the Lictor Beast 9053115Eliminate the Lictor 9053116Kill the Ravener 9053117Stop the Carnifex 9053118Kill the Tyranid Spore Chimney 2 Tower 9053119Kill the Tyranid Tyranid Tower 1 9053120Kill the Tyranid Tyranid Tower 2 9053121Avenge Captain Thule 9053122Purge the Warrior Beast 9053123Purge the Zoanthrope 9053124Eliminate the Zoanthrope 9053169Ambush! 9053170Snake firing at range! 9053171Do not let them escape! 9053172That was the last of them. 9053173Expect more attacks 9053179Hive node launching spore mines! 9053180Bombardment from a hive node. Destroy it. 9053210Furious Absolution 9053213Heavy Bolter 9053214Foe Smiter 9053215Bolt Pistol 9053218Valorous 9053222Tartarus 9053225Roar of Truth 9053229The Chorus of Zeal 9053232Heavy Bolter 9053233Armor of the Crusader 9053236The Mantle of Kronus 9053239Immovable 9053242Eagle Talon 9053243Power Axe 9053245Alexian s Blade 9053248Hidden Knowledge 9053269Prayer of the Righteous 9053270Purity Seal 9053272Oath of Victory 9053273Purity Seal 9053275The dance of blades begins! 9053276They wish to try our swords. 9053277It is an ambush. 9053278To cover! 9053279We are easy targets until we close the gap. 9053280We are under a psychic onslaught. 9053281We are beset with flame. 9053282We are under barrage. 9053283Keep us moving. Strike back as you can. 9053284Our craft takes heavy blows from the eneny. 9053285The humans grow presumptuous. 9053286The Imperials invite their own destruction. 9053287Brutish Orks strike at us. 9053288We must teach these Orks their place. 9053289The Space Marines press their attack. 9053290The Great Devourer sends its atrocities against us. 9053291Drones of the Hive Mind scuttle toward us. 9053292Our vehicle is in jeopardy. 9053293There is difficulty in evading. 9053294Leave nothing unavenged. 9053295We must learn from our sufferings. 9053296Our wounds are grave! 9053297Our strength is failing! 9053298Our lives hang by a thread! 9053299Flee or die. 9053300Live to fight again. 9053301This is over for now. 9053302The pain grows. 9053303The wraithbone has been breached. 9053304Our flight has ended, our wings clipped. 9053305The targeting matrix has shattered! 9053306Like the hounds of Kurnous, we run. 9053307Standard of Kronus 9053308Battle Standard 9053310Standard of Calderis 9053311Battle Standard 9053313Stigmatum Sanguinius 9053314Iron Halo 9053316Crown of Iron 9053317Iron Halo 9053319Improved Power Armor 9053320Power Armor 9053322Improved Scout Armor 9053323Scout Armor 9053325Improved Bolt Pistol 9053329Improved Bolter 9053330Bolter 9053333Improved Heavy Bolter 9053334Heavy Bolter 9053337Improved Chainsword 9053338Chainsword 9053340The time for speed has passed. 9053341Their undisciplined minds shall betray their locations. 9053342All that is hidden, I see. 9053343Only the Eldar may unwind the tangled skein of fate. 9053344Fall under the weight of eons. 9053345Swiftly now. 9053346The Fates demand caution. 9053347You would seek my wrath? Have it, then! 9053348Here is my gift to all your kind. 9053349Feel the flames of Asuryan. 9053350Let the runes reveal our foes. 9053351None can hide from my sight. 9053352What you have given, I return. 9053353Suffer the retribution of the Eldar! 9053354 Grunts 9053355 Grunts 9053356 Grunts 9053357 Scream 9053358 Scream 9053359Tied up in hand-to-hand combat. 9053360I have donned the Signum Armor 9053361I wield the holy power axe. 9053362I have received the holy bolter. 9053363The chapter s finest bolter is in my hands. 9053364I wield the sanguine chainsword. 9053365Hellfire bolter equipped and ready. 9053366Witchblade 9053409Space Marines approaching. 9053410Sergeant Merrick Report. 9053411Xenos forced down our Valkyries, sir. Scattered us across the damn landscape. 9053412Get ready, here they come! 9053413Concentrate las-fire! 9053414More of them! Hold the line! 9053415Second platoon, third squad, reporting for duty! 9053416Survivors from Third Platoon! Fall in and join the fight, Guardsmen! 9053417Hustle up men! There s Tyranids to kill! 9053418Surely this isn t over. 9053419Not the war, Guardsman, no. But our part in it is almost at an end. 9053420This is Gabriel Angelos to the commanding forces on Typhon, do you read? 9053421The relief forces have arrived! 9053422Hold fast. You shall not fall this day. 9053423Movement detected! Aliens on approach! 9053424Alright, men! These things are here to take our worlds away from us! 9053425Form up into defensive firing lines! 9053426Get ready to repel the next attack! 9053427Taste the fury of the Blood Ravens! 9053441Purification Vials 9053442Throw a grenade which purifies an area, damaging all units within its purifying cloud. 9053448Purification Vials 9053449Grants grenades which are good versus infantry. 9053451Purification Vials 9053458Fleet of Foot 9053459Greatly increase speed but have reduced damage for a duration. 9053469Sanguine Chainsword 9053473Sanguine Chainsword 9053474Chainsword that gives health to the Apothecary with each strike against enemy infantry. 9053490Feral Ork Boy 9053493Basic infantry of feral Orks. 9053494Feral Ork Boyz 9053495Feral Boyz 9053496Ork Mob 9053502A Squad of Nobs… 9053503Nob Squad 9053504Nobz 9053505Heavy Ranged Orks 9053506Power Fist 9053507Power Fist 9053508Equips a slow but powerful melee weapon, plasma pistol and grants the Force Commander the Flesh Over Steel ability which stuns target vehicle. Effective against large targets and vehicles. 9053534Stormboy 9053540Looted Tank 9053552Mekboy 9053555Loota Boy 9053564Ork Deff Dread 9053567Stikkbomma 9053570Nob 9053573Shoota Nob 9053576Kommando Nob 9053579Storm Nob 9053583Basic infantry of feral Orks. 9053584Ork Shoota Boyz 9053585Shoota Boyz 9053586Ranged Ork Mob 9053587Dis ere is da boyz dat has da big shootaz 9053588Ork Big Shoota Boyz 9053589Big Shoota Boyz 9053590Heavy Weapons Mob 9053595Orks with a big brother 9053596Slugga Boys Nob 9053597Slugga Boyz 9053598Ork Medium Melee Mob 9053599Dis here is da boyz dat burnz 9053600Ork Burna Boyz 9053601Burna Boyz 9053602Ork Mob 9053607Basic infantry of feral Orks. 9053608Feral Ork Boss 9053609Mekboy 9053610Ork Engineer 9053614Ork Deff Dread 9053615Ork Deff Dread 9053616Deff Dread 9053617Ork Walker and Medium Armor 9053621Nob with a big choppa… 9053622Nob Squad 9053623Nob 9053624Ork Melee Nob 9053625A Squad of Nobs… 9053626Nob Squad 9053627Nobz 9053628Ork Medium Ranged Mob 9053629A Squad of Nobs… 9053630Nob Squad 9053631Kommando Nobz 9053632Ork Melee Ambushers 9053633A Nob with a Jetpack… 9053634Stormboy Nob 9053635Stormboy Nob 9053636Ork Jumper 9053637Basic infantry of feral Orks. 9053638Ork Lootas 9053639Loota Boyz 9053640Heavy Ranged Ork Mob 9053641Basic infantry of feral Orks. 9053642Ork Loota Boys Mekboy 9053643Loota Boyz 9053644Heavy Ranged Ork Mob 9053645It s rainin Orks…! 9053646Stormboy Squad 9053647Stormboyz 9053648Ork Melee Jump Mob 9053649dis ere is da boyz dat blowz tings up 9053650Ork Tankbusta 9053651Tankbustaz 9053652Ork Heavy Weapons Mob 9053653Sneakier Boys… 9053654Feral Ork Boyz 9053655Kommandos 9053656Ork Ranged Mob 9053657Kommando Nob 9053660Sneakier Boys… 9053661Feral Ork Boyz 9053662Kommandos 9053663Ork Ranged Mob 9053664It s rainin Orks…! 9053665Stormboy Squad 9053666Stormboyz 9053667Ork Melee Jump Mob 9053668Ork Looted Tank 9053669Ork Looted Tank 9053670Looted Tank 9053691Move to the camp. 9053709Thunderhawk 2 here, Commander. 9053710We have lost contact with our Strike Cruiser, Commander. 9053711The first of the veins is ahead. 9053712We fight on alone. 9053715Bio-Toxin administered successfully, Commander. 9053719Commander, we need to administer another dose of bio-toxin at a second site. 9053720Second dose delivered! That should be it. 9053753Commander, we have located a major Tyranid hive. 9053754The creatures here are a match for the poison killing Captain Thule. 9053755Collect a toxin sample so we can revive the Captain. 9053756With it, we can also develop new weapons against the Tyranids. 9053757Collect the sample there. 9053759We have reached the toxin pool. 9053760Commander, gather the sample at the pool s edge. 9053764Make for the extraction point marked on the map. 9053767Node eliminated. 9053769There. The last nest is destroyed. 9053770We have destroyed their birthing chambers at last. 9053771Destroy the last of these nests! 9053772Purge that hellish birthing sac! 9053773Take cover! 9053774It s going to charge! 9053775How many more must we kill? 9053776What a hellish place. 9053777Concentrate fire. 9053778Keep fighting. 9053779And I shall be your death. 9053781And Captain Thule is with us again! 9053782This hive will wither without its tyrant. 9053783Is that you… Gabriel? 9053784It is Thaddeus, Captain… Do you not recognize me? 9053785Captain Thule must rest now. His revival was a long and difficult process. 9053791Commander, we have dropped a spread of relay beacons. 9053792Make your way to the closest one and activate it so we have a fix on your position. 9053793I am getting readings from one of the beacons, Commander. Marking it on map display. 9053794Beacon activated. 9053795Coordinates received. Drop pods away! 9053796Commander, we have one more task in this cursed place. 9053797The Hive Mind is using a powerful alpha creature to maintain control over its land-based forces on this world. 9053798The beast is dead. 9053799The chapter and the sector owe you a great debt, Space Marines. 9053800We did our duty, Captain. Nothing more. 9053801Few could have done it better, Cyrus. 9053828Battle Equipment 9053829Guardians Plasma Grenades suppress and cause knockback. Infiltration allows your Rangers to hide from enemy troops. 9053831Call of War 9053832The most feared of the Aspect Warriors what they lack in brute strength they make up for in precision and efficiency. Effective at melee combat. 9053857Terminator Armor 9053858Permanently equips the Force Commander with highly resilient Terminator armor. When equipped he loses access to his current wargear and accessories and only has access to Terminator wargear. Grants the Teleport ability. 9053872Reprogram the automated base defensive lines 9053877Rendezvous with Eldar Squads 9053881Even our voices are death. 9053882Fleet and sure. 9053883More cautiously now. 9053884The furies are unleashed. 9053885Nothing shall stand before me. Or after. 9053886We abide by the Farseer s wisdom. 9053887By the Crone. 9053888Tell us our task. 9053889We would do our Temple honor. 9053890Let our enemies forgo all hope, for the Banshee howls their doom. 9053891Another voice joins our chorus. 9053892These blades are finely balanced. 9053893This keen edge shall cleave many foes. 9053894Now both hands bear witness to my wrath. 9053895The sacred triskele, herald of vengeance. 9053896With these we shall strike the enemy s heart cold. 9053897The precious instruments of war. 9053898Let us put these battle-trappings to the test. 9053899We must tend to other matters. 9053900Death to those who would oppose us. 9053901Alas that flesh is more fragile than spirit. 9053902Let us welcome them properly. 9053903We shall not leave our ancestors behind. 9053904They may not show it, but they are affected. 9053905We must thwart them. 9053906We shall strike where opportunity permits. 9053907We must secure the route. 9053908We are underway and under alert. 9053909We shall harry them along our way. 9053910We may see battle before we reach it. 9053911Nothing shall stand before us. 9053912Wraithbone, hear our creation song. 9053913It is fully formed. 9053914Behold, the webway opens. 9053915Our fortifications are raised. 9053916This turret shall give our enemy pause. 9053917We have determined to acquire it. 9053918It shall belong to us. 9053919We shall capture it. 9053920We have our prize. 9053921We have secured a new asset. 9053922This place is now under our banner. 9053923Hope burns brighter. 9053924Glad tidings, sisters. 9053925Undesirable. 9053926A warrior is as deadly in quiet preparedness as in frenzied action. 9053927I tire of bloodshed. My time on this Path is ending. 9053928Such a quiet assignment. 9053929I am told Lady Tyrea was once a poetess. 9053930No word at all from Surian or his second? 9053931It appears I have time to meditate. 9053932Be not overeager for battle, it will come soon enough. 9053933As you require. 9053934Without pause. 9053935A new step along my Path. 9053936A shame my old mentor is not here to see. 9053937We go in. 9053938We are going indoors. 9053939Into the vehicle and away. 9053940Time to emerge. 9053941We are exiting. 9053942This is where we disembark. 9053943Commence the march. 9053944We know our destination. 9053945An adjustment is required. 9053946We have a journey to make. 9053947Our way is blocked. 9053948We shall have to take a different path. 9053949The drop is too steep. 9053950So long as the wall stands, we cannot proceed. 9053951Speak and our group will obey. 9053952We do not doubt the cause. 9053953Our kin watch from above. 9053954Let us hope our voyage does not end like Lord Elothan s. 9053955Do our ancestors bones truly grace these miserable worlds? 9053956A stronghold lies ahead. 9053957A thing to make war with, if we can claim it. 9053958To take this ground would be wise. 9053959Careful. There are enemy there. 9053960Behold our foe. 9053961We have found their heavy guns. 9053962That looks like one of their champions. 9053963We have spotted a group of infantry. 9053964It is a thing out of nightmare. 9053965They have a psyker, if you care to call it such. 9053966They are employing a vehicle. 9053967A walking hulk of armor. 9053968Our companions in arms. 9053969Orks. From what festering corner I know not. 9053970Their Emperor has twisted them body and soul. 9053971Hive-beasts. 9053972Human primitives. I laugh. 9053973Haste is unnecessary. 9053974We hope for new orders. 9053975Call the halt. 9053976We await word. 9053977Break off the attack. 9053978The attack order is rescinded. 9053979We are ready to serve. 9053980New strength from greater numbers. 9053981Our arsenal increases. 9053982Beautifully lethal. 9053983They will serve their deadly function. 9053984Let us put these new arms to the test. 9053985We shall wield them with ardor. 9053986The splendor of the wraithbone augments my arm. 9053987Most undesirable. 9053988Our cry of hate. 9053989To your knees, worm. 9053990Like a howling wind. 9053991Overhaste is dangerous. 9053992Already upon you. 9053993Let us dance. 9053994Its death will honor our Temple. 9053995Press them hard. 9053996Cut it to ribbons. 9053997Let us give it something to shoot at. 9053998Most certainly. 9053999We cannot let them stop us. 9054000Their guns slow our advance. 9054001We are the Banshee. 9054002Yes, come at me. 9054003They assail us from afar. 9054004We must find cover somewhere. 9054005This is a tenuous position. 9054006Our protection is put to the test. 9054007They were lying in wait for us. 9054008Lay them all low. 9054009We must save the expedition. 9054010Life is renewed. 9054011Mend to fight again. 9054012A grenade volley. 9054013Like a devouring nova. 9054014May the Temples bless us from afar. 9054015Women of Eldar do not relent. 9054016Know yourselves our lessers. 9054017Their works shall come to nothing. 9054018Do not concede the field. 9054019We bring them their due of pain. 9054020This Orkish filth? With pleasure. 9054021Beat back the humans. 9054022Cleanse the infestation. 9054023Put the savages down. 9054024We shall divest them of the gun. 9054025They will lie in a mound. 9054026We will euthanize it. 9054027End its pitiful psychic flailing. 9054028Deny them any habitation. 9054029It shall fall in flame.